Game: Age of Zombies
Platform: PS Minis (PSP/PS3)
Developer/Publisher: Halfbrick Studios
Genre: Twin-Stick Shooter
Verdict: Funny and at times fun, but hampered by the innate limitations of the PSP’s controls.
Pros: Great sprite work; concept is formulaic, but the writing is hilarious; the controls are the best that could be done given that the PSP has no second analog stick
Cons: The PSP’s lack of a second analog stick (and the PS3’s inability to utilize the second analog stick with PS minis) really limits this game’s controls and my enjoyment of the game; the story mode is very short.
Acquired: Review Copy Provided
Price: $4.99
The quality of Age of Zombies is dependent on your preferred platform. If you want to judge the game based solely on its existence on the PSP, it does well for itself; when you compare it with the twin-stick revival on the iPhone, and factor in the ability to play it on the PS3, Age of Zombies doesn’t shine quite so well. Twin-stick shooters have always been dependent on the range that second analog stick provides, and systems without that second stick just don’t do as well with these games. Overall the game “fights the good fight” given its system, but I have seen the light elsewhere and it diminishes what Age of Zombies is doing.
Age of Zombies is pretty much an amalgamation of trends and memes. You assume control Barry Steakfries, the game’s wise-cracking, foul-mouthed, “super badass,” snarky protagonist, who is out to defeat the evil Professor Brains. Your arch nemesis has sent zombies throughout various points in history for the purpose of wreaking havoc on human existence. Barry Steakfries thus must travel through time, fighting zombie dinosaurs in the time of… dinosaurs, zombie gangsters in the 1930s, zombie samurai in Feudal Japan, and more. Sure, Age of Zombies could be accused of unoriginality for using the wise-cracking protagonist and zombie conceit yet again, but it does it so well. The dialogue is legitimately very funny, and the art of the various zombie sprites in all the different time periods is great.
The primary issue is that it’s on a platform without a second analog stick. Well, technically, you CAN play it on your PS3, but if you want to use the right analog stick to fire, well… tough tiddly-winks! You move using the d-pad or left analog stick, and you can fire in the cardinal and diagonal directions by using the face buttons. As you will learn, the face buttons are spaced out a bit too far to make using them for firing in each direction comfortable, especially when you need to fire diagonally. To make things easier, you can lock your firing direction in place by holding down R, which will put you in lock-strafing mode. Holding down R all the time to shoot feels a bit awkward, but this is the superior option compared to trying to shoot using the face buttons alone. The only real issue with using R to lock-strafe is when you have to use your special weapons with the L trigger – you may need to hit a face button in the direction you want to fire your special weapon even if you’re firing via lock-strafing already. It’s just a minor annoyance for this particular control mechanism. This is probably the best way to control a twin-stick shooter on a system lacking the second analog stick or similar mechanism, but the face buttons are too far apart to make shooting feel comfortable.
As you might predict, the gameplay is movement-centric like a lot of twin-stick shooters; you want to keep moving away from the zombies, keeping them in your line of fire, and not in your intended path of movement. Much of the same technique in other similar games works here. The story mode is sadly very short and not very challenging; I finished the game in under an hour, and only ran out of lives once. Thankfully, all 5 environments are available to play in Survival mode for replay value, but there’s not much difference between each level in terms of challenge, it’s mostly aesthetic changes, particularly as my high score for each level was about the same.
For $4.99, this isn’t terrible for the PS Minis, and the game is funny and good-looking enough to make it not feel like you wasted your money. However, the control issues native to the platform and the knowledge that if you have an iPhone that you could have better controlling (and in some cases, longer-lasting) games for less price makes Age of Zombies a challenge to truly appreciate. If you need a twin-stick shooter with some humor, albeit one without much length to it, Age of Zombies isn’t bad, despite its native control deficiencies. iPhone owners (who have the cream of the crop of this genre, although there really isn’t another game that is as funny as Age of Zombies; Halfbrick’s starting developing for the iPhone, so we may see this one on the App Store soon enough) or those who can’t stand using face buttons for multi-directional shooters will want to pass on this one.










































