Review: House of the Dead Overkill: Extended Cut (PS3)

Review: House of the Dead Overkill: Extended Cut (PS3)

Tweet This entry in the House of the Dead franchise takes the original Wii-exclusive release and brings it to the PS3 with a high-definition makeover, PlayStation Move support, and a glut of new content (including two brand-new stages). The result is a game that, while not perfect, manages to scratch that...

PAX Hands-On: Rise of Nightmares

PAX Hands-On: Rise of Nightmares

Tweet A lone hero versus a creepy madhouse filled with zombies and other horrific creatures of the night?  It’s been done before,  but it’s never felt this real. Sega’s Rise of Nightmares is the first ESRB M-rated title exclusively for the Kinect peripheral, and after taking one look at...

Immersion Therapy Stack of Shame: Never Finished

Immersion Therapy Stack of Shame: Never Finished

Tweet I review books as well as video games. A book takes me about 5 hours, maybe less, to play through it. I don’t ever get stuck in a particularly tough boss chapter section where either my skills or the book’s design prevent me from moving forward. I watch movies, too. I can imagine that...

E3 Hands-on: House of the Dead Overkill Extended Cut (PS3)

E3 Hands-on: House of the Dead Overkill Extended Cut (PS3)

Tweet Sega’s mildly received Western developed hardcore experiment on Wii, House of the Dead: Overkill is reborn with a new coat of “shiny” on the PlayStation3 as House of the Dead Overkill: Extended Cut. As those who have experienced the original game already know, Overkill is a bit of ...

Review: Sega Rally Online Arcade (XBLA)

Review: Sega Rally Online Arcade (XBLA)

Tweet RRRRRRRIIIIIIIDDDDDGGGGGGEEEEEEE RRRRRAAAACCCCCEEEEERRRR! Well, actually that is a lie. Sega Rally Online Arcade is a downloadable rally game from – yes, you guessed it, Sega – that channels arcade racing games of old while adding a new coat of paint to the package. Although it is easy to...

Review: Conduit 2 (Wii)

Review: Conduit 2 (Wii)

Tweet It is finally time to bury the term “for a Wii game.” The overused review qualifier that was imagined as a means to quell the fervent and insistent Nintendo fanbase has become a liability that has lead to the creation of a bias towards an underpowered system with ambitions far beyond its scope. The...

Evil.JP: Region-Locking a “Road To Nowhere” on Both Sides of the Pond

Evil.JP: Region-Locking a “Road To Nowhere” on Both Sides of the Pond

Tweet Region-locking: truly a two-way street that goes nowhere. Last year, I spent two months studying abroad at the Yamasa Institute in Okazaki, Japan.  One of the people I met there working for the school was a US expat and Japanese history buff who was extremely excited about The Creative...

Wall of Sound: The Dreamcast – Part 3

Wall of Sound: The Dreamcast – Part 3

Tweet Sports games always seem to get the short end of the stick as far as soundtracks go (with one of the major exceptions being the early Tony Hawk games); Publishers rely on popular Top-40 hits that are never able to feel fresh or exciting because by the time the game actually makes it to retail, the...

Wall of Sound: The Dreamcast – Part 2

Wall of Sound: The Dreamcast – Part 2

Tweet Last week put a focus on the soundtrack from Jet Grind Radio, which channeled the style and format of a mixed tape for inspiration, and at first glance this week’s game seems to take a page from the same book, but is actually fundamentally different in its execution with Tetsuya Mizuguchi’s...

Wall of Sound: The Dreamcast – Part 1

Wall of Sound: The Dreamcast – Part 1

Tweet The Sega Dreamcast signaled an end, but it also birthed a new beginning for home consoles. Sega’s swan song as a hardware manufacturer provided some of the most diverse and genre defining experiences across the short period of its consumer relevance. Unfortunately, Sega lacked the necessary capital...

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