Tag archive for "Retro Evil"

News, Nintendo Wii, Playstation 3, Xbox 360

Mega Man 10 is available…Right NOW

No Comments 01 March 2010 | Tags: , , ,

Capcom announced today that March would be claimed by Mega Man 10 – the latest entry in the long running Mega Man franchise. Following in the footsteps of Mega Man 9, Mega Man 10 once again opts to use NES style graphics to create a true retro experience. Mega Man 10 is available right now on Nintendo’s Wii-Ware service and is scheduled for March 11th and 31st for PSN and XBLA respectively. Although a plot has never been an essential part of the Mega Man experience, Mega Man 10 finds our hero trying to find the ones responsible for an outbreak of…wait for it…Roboenza. With such an absurd plot device I wouldn’t be surprised to see Bender ‘Bending’ Rodrgiuez make an appearance. With a new easy mode, and Proto-Man playable from the outset, Mega Man 10 looks to be a game that fans of the original series will enjoy.

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Retro Evil, The Retro Confessional

Retro Confessional: Rejected Games Concepts (Part 1)

4 Comments 02 July 2009 | Tags: , , ,

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The Malloon Hungers, the Malloon Lives

Through my connections at Games Are Evil (GrE) I have gathered many industry insiders from the land of my imagination. These insiders (in my mind) have told me of several titles across various platforms that the gaming public is unaware. Today I will proudly share with you the best of these games that you will never get to play.





dwight_crying

Is this what became of Max Force?

First up we have a remake to an arcade co-op classic. The original game was a joint effort with D.A.R.E. and Williams Electronics (of Mortal Kombat fame) that hit the arcades in 1988. This game was an ultra-violent side scroller that pit two police officers (Max Force and Hit Man) in motorcycle helmets against waves of drug pushing and using manics. For those of you not old enough, this is a 100% accurate representation of the late 1980s. When I would go to the local mall I used to have to jump and roll, using my cat-like reflexes to dodge the syringes being thrown at me. The purple faced drug dealers that lurked in the suburbs of Pittsburgh were so angry with the “just say no” campaign, that they took to hurling syringes at everyone trying to get to Chess King to buy some boss clothes.

The original remake to NARC was also a realistic approach to gaming. Originally slated for the PS2 and Xbox, NARC: The High School Years, would have told the tale of the teenage Mr. Force and Mr. Man. The deep story was to boldly tell the tale of two young justice seekers doing their best to tattle on everyone, while not getting the crap beaten out of them in the process. An introductory movie was in full CGI, showing Max receiving a “swirly” and Hit telling on the older kids that gave Max his toilet bath. As the story turned out, Mr. Big’s son, Big Man on Campus, was the mastermind behind the stolen baby dolls from home economics. I, for one, am sad that I never got to play through the “who put grain in the punch bowl?” level.

buffalo4

I have been waiting 20 years for this game!

Every gamer worth their salt knows of UbiSoft’s cash cow games from the world of Tom Clancy. What most people do not know is that they were planning to start a whole new series of games in a similar vein from author Thomas Harris. The first game would have been the Wii title, Thomas Harris’ Silence of the Lambs. In SoTL, players would get to chance to play as the misunderstood anti-hero Jame Gumb. This stealth action game would feature all of the famous scenes from the movie. Imagine the excitement as the gamer hides, with their infrared goggles donned, waiting to capture their next victim. The Wiimote would be the perfect control scheme for enacting the infamous tuck dance, move for glorious move. Not only would the player have to master the sowing skills to make their skin suit through an organic leveling system, but they would also master the art of convincing “it” to put the lotion on it’s skin.

dr-girlfriend

This Character is not in the game.

I know of a car simulator to destroy all others. Designed by Polyphony Digital and Turn 10 studios, the developers behind Gran Turismo and Forza. This collaboration was going to launch for both the PS3 and Xbox360. Rush Hour USA would have had more customization than any other car sim before it. Imagine all the fun of sitting in rush hour traffic from the comfort of your living room! Customizable features of the game included, designing your own method of flipping the bird to antagonistic motorists, fully customizable un-listenable radio stations, and of course custom dents to add to your non-descript sedan.  Rush Hour would take place in the most notorious of gridlock location across the continental United States, with the bonus unlockable DC beltway. The AI was painstakingly crafted to thwart your every attempt to get to work on time.

Keep checking in at GrE for my next update, including more Retro re-launches, some 80’s tv gems, and more.

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News, Nintendo Wii, Retro Evil

This Week in Wii – Downloadable Edition

No Comments 27 April 2009 | Tags: , , , ,

After a surprisingly decent offering from Nintendo last week, it looks like we may be in for a bit of a ride this time around.  Today you can look forward to another opportunity to snag a long lost Gamecube game via WiiWare, as well as test your brain with some retro, turn-based action.  Here is the full breakdown:

WiiWare

cocotoplatformjumpercoverCocoto Platform Jumper – What was once lost, has been found again.  Cocoto Platform Jumper is a PlayStation 2 and Gamecube game that has been retooled to meet the needs of Nintendo’s WiiWare Platform.  Following the quest of a brave little creature that ironically in no way resembles the bird, players travel in search of his kidnapped friends.

The game delivers (as the name would imply) various different stages of platforming goodness, as well as some entertaining third-person action.  It looks as if the game is a direct port of its predecessor, making for an interesting choice for revival. Featuring several added multiplayer modes, this may be another welcome addition to the WiiWare family. Cocoto Platform Jumper will be available for 700 Nintendo Points ($7.00 USD.)

Here is some gameplay footage from the original Gamecube release:



Virtual Console

nobunagas_ambitionNobunaga’s Ambition – Originally released in Japan in 1991 for the Super Famicom, Nobunaga’s Ambition is a turn based strategy game, set in feudal Japan.  The game eventually hit North American store in 1994, retitled as Nobunaga’s Ambition: Lord of Darkness. Regardless of the name and platform, the series has become fairly well known for its time tested approach to the genre.

Using a formula that they established on platforms dating as far back as DOS and Macintosh computers,  the mechanics of the games involve strict resource and troop management.  After receiving an initially positive response from the series, Koei has continued to mine the franchise over the last two decades.   If you are looking to get another glimpse of the the beginnings of a classic genre, be sure to pick this up for 800 Nintendo Points ($8.00 USD.)

If you are still curious about the gameplay, checkout the video below:



As intriguing as it may be to snag what amounts to being two re-releases this week, I think I may find myself still returning to the eternal well of awesomeness that is Super Punchout.  At least with that, I know what I am going to get!

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Features, Opinion, Retro Evil

Re-Release is the New Black.

12 Comments 19 March 2009 | Tags: , , , , , , , ,

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Re-releasing games is nothing new. Sometimes it’s just something as simple as a re-press with a new edition number on the spine of the CD or DVD. Other times, it’s a full re-hash, with new graphics, features, materials and more. Despite all the additions, it’s still the same game, and that, depending on the game itself, could help sell, or help it stick to the shelves.

Games like Chrono Trigger help bring back the rose-tinted views of retro gaming, and seeing the remake of an original, Disgaea: Hour of Darkness for example, rather than a sequel, often is financial sense, as it simultaneously adds a larger audience and gives more to the fans of the series. There are services available like Good Old Games, a website that you can download old titles, complete with remastered bonuses like Soundtracks, Hi-Res images and more, legally, and at a very good price. There are free re-releases, like the recent opening of Quake Live to the public, that are supported by adverts. As long as people play, id software get paid, and the players are just playing the game.

However, re-releasing a game is something that has been around for a long time. If we look at Sega, they have been re-releasing the Sonic and general Genesis titles for a long time. They have recently done it again with Sonic’s Ultimate Genesis Collection (Sega Mega Drive Ultimate Collection if you ive outside of the US), but to much higher acclaim than the previous iterations of the releases. The fact of the matter is that SUGC’s games average out at less than $1 a game. Good Old Games doesn’t charge more than $10 per title. They have taken the bull by the horns, and seen what they can offer to the consumer at genuinely good value, and it has shown in sales figures.

Even titles that are available for download have either been available for less than their original title was, or they have added enough content to justify the ‘new game’ price, or they have done both. The explosion on XBLA and PSN alike of Super Street Fighter II Turbo HD Remix is a perfect example of the point I made earlier. The game cost $15, but the games graphics had been completely redone to match the graphical quality of the console generation that it was released in. A cynic would immediately say that this was just to drum up hype for Street Fighter IV, but a lot of people bought SSF2THDR (sorry for the acronym) to relive the old days of the original Super Street Fighter II Turbo, and didn’t even give the more recent title a second look.

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The typical gamer is now matured. No longer is it the early-teen sitting in his bedroom playing on the NES all weekend, and when he gets home after school. They have aged, to the point where they can be re-sold games that were available in their youth. This demographic doesn’t need to ask their parents for money anymore; many of them already are parents. They can go out, buy the game at a cut rate, and enjoy their childhood once again. It is this reminiscence that is driving the re-release market, and the urge from younger gamers to play what their parents played.

Not all re-releases do well in this generation, though. A lot of the re-releases on XBLA and Nintendo Channel (Sonic 2, Gradius, Golden Axe, Galaga, Alien Storm etc) have rarely been spoken of after their release, other than ‘Pick it up on [Collection X]‘ when mentioned in passing. They are not good value for money, and therefore, especially in this recent economic climate, are less of a draw than 40 titles for $30.

All these factors add to the result that we see today: Solid re-hashes that give much more, or cost much less. Whether it lasts though, is another question. The explosion of gaming when the PS1 and N64 were around means that from then onward, the consoles sold in much larger numbers. Therefore, there will be more of a chance to play it on the original console. Ten years after it’s release, the PS2 is still selling through it’s slim/PStwo version, and that allows you to play PS1 games. We may have hit the sweet spot in releasing old titles for the consoles, but for gamers who enjoy classic titles, it’s one hell of a sweet spot.

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Features, Xbox 360

The XBLA Essential List

6 Comments 12 January 2009 | Tags: , , , , , , , , , , , , , , , , , , , , , , , ,

xbox-live-arcade-copyXbox Live Arcade has grown somewhat since its humble beginnings in late 2004, when it launched for the original Xbox with a whole six games. Now boasting a catalogue of 170 titles, made up of original games, remakes and releases, the choice on offer can be overwhelming. Never fear though, as we’re here to give you a push in the direction of a few games we have singled out as ‘essential’.

And so, without further ado, and in no particular order, here are the XBLA titles we have deemed ‘essential’:

Rez HD (Q Entertainment)

If wacky, outlandish game design is your kinda thing then you’re going to love Rez HD, which has been brought back to life, from its Dreamcast-induced grave, in glorious wide-screen, high-definition glory. An odd, often unfathomable mix of rhythm game, shooter and visual intoxication this is a title that truly needs to be played to believe. Some may never ‘get’ the concept (we’re not sure we do) but if you’re yearning for something that will change the way you perceive videogames there’s no better starting point then here.

Braid (Microsoft)

Not only one of the best XBLA games but one of finest titles available for the 360 period, Braid is as innovative as it is addicting. The brilliant conceived and designed time control mechanic combined with a beautiful graphical style and wonderful audio score has raised the expectation level for puzzle games as a whole. Throw in the fact that, compared to other games, it was made on a shoestring budget and our respect for Braid’s accomplishments only grows.

Ikaruga (Treasure)

Arguably the most difficult game available on Microsoft’s download service, Ikaruga represents the pinnacle of the top-down shooter genre; which, sadly, has largely dissappeared from the current generation of consoles. Lush visuals (both technically and artistically) combined with the wonderful ability to alter your ship’s colour – making it immune to attacks of the same shade – set it apart from the pretenders to its throne.

Geometry Wars: Retro Evolved 2 (Activision)

Bigger, bolder and more intense than the original, Geo Wars 2 is the standard by which all dual stick shooters should be measured. Varied game modes and four-player local multiplayer assure things stay interesting long after purchase. If there’s any game that conjures up that ‘just one more go’ level of addiction then this is it; a feature only strengthened by the way it integrates your friends scores with your own, constantly teasing your competitive side.

Portal: Still Alive (Microsoft)

Vying with Braid for the best-puzzler-on-XBLA crown Portal: Still Alive combines all the content of the original with fourteen brand new maps, making it on of the best value games available on the service. If you missed out on The Orange Box (in which Portal first appeared on 360) then this is your chance to experience what was arguably the game of 2007. Portal veterans should be happy with the new levels which, we can happily assure, are as brilliantly conceived as the original. Now, go get your cake…

Uno (Microsoft)

Games based on popular broad and card games don’t generally tend to fair so well when adapted into a videogame but, Uno has made a seamless, successful transition into the digital realm. Despite the game pretty mcuh playing itself (we’ve won games in which we’ve selected the default card every time), it remains one of the most fun, addictive and wide-reaching XBLA titles currently available. Throw in themed decks, Xbox Live Vision Camera support and Avatar incorporation and you have yourself what is possibly the first true XBLA classic.

Bionic Commando: Rearmed (Capcom)

Few downloadable games have caused quite such a pre-launch stir as Bionic Commando: Rearmed; a remake of the 1987 NES classic. Many saw it as merely an elaborate piece of advertising for it’s bigger brother; the disc-based Bionic Commando, releasing early 2009. However, those voices were quickly silenced after just the briefest hands-on with the game as, much like Pac-Man C.E., Rearmed has managed to lovingly restore the original while staying true to its roots. Rearmed is proof that ’side scrollers’ are far from dead.

Pac-Man: Championship Edition (Namco Bandai)

If you ever need a lesson in how to create a top notch remake you need look no further than this updated version of the arcade classic. Pac-Man C.E. is not your typical re-release, with updated graphics and audio, but a full blown re-invention of ‘The Pac’ that sees him chomping his way to the 360 in style. Taking the basic premise of the original and mixing in a few simple (but brilliant) elements, Namco has created something fresh and new, while staying true to the franchise’s roots.

Castle Crashers (The Behemoth)

castlecrashers_001Side-scrolling smash ‘em ups are not dead, a fact that Castle Crashers elegantly, and humourously, proves.  Mixing a simple RPG-style levelling up mechanic with button mashing mayhem gives The Behemoth’s Live Arcade baby a longevity that is generally lacking in the genre.  While the gameplay draws you in it’s the homour that you’ll remember long after the event is over.  From the wacky enemy designs to the comedic set-piece moments you’d have to have a heart of stone not to find something within the carnage that doesn’t tickle you funny bone.  Go get three of your friends to join you in the action and Castle Crashers is some of the most fun you can legally have with four control pads and a 360.

Street Fighter 2 Turbo HD Remix (Capcom)

super_street_fighter_ii_turbo_hd_remix-xbla__psnscreenshots969512This remake/rerelease – of what is arguably the finest beat ‘em up of all time – will undoubtedly be many people’s favourite 360 fighter; beating Soul Calibur and Dead or Alive to first place.  The classic character models and backgrounds have been redrawn in full high-def beauty and look simply stunning. For those looking to relive the old days you can play with the original graphics too – a nice touch.  A slick, lag-free online multiplayer sweetens the deal and drives it into essential territory.

Castlevania: Symphony of the Night (Konami)

Who doesn’t like at least one of the Castlevania games? Symphony of the Night (originally released in 1997) is one of the finest in the series, and this XBLA version is as good as we ever remember the original being. Granted, a fully fledged widescreen capability would have been nice but as it is, the visuals are as iconic and immersing as any modern equivalent. The intelligent design of the game also means there’s plenty of replay value in playing through at least twice . This is 2D adventuring at its very best.

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News, Nintendo DS, Nintendo Wii, Retro Evil, Sony PSP

Martial Arts: Capoeira

2 Comments 16 October 2008 | Tags: , ,

I hope this is easier to pull off than a final atomic crusher!

Coming Soon: Graffiti Entertainment will be releasing Martial Arts: Capoeira, by developer Twelve Interactive. The title will launch before the end of 2008 across several platfoms, DS, Wii, PSP, and most exciting the PS2. The game will feature the visually stunning martial art known as Capoeria.

If you have never seen it live, I highly suggest checking it out. It is a mixture of tribal beats, dancing, and some of the most acrobatic martial arts you can imagine. The game will take the fights to various cities from around the globe. There will be 12 distinct characters to choose to from and each of the fighters will have customizable fighting skills. These skills can be increased through training. In order to train you will need to raise some money so be careful betting on those barely legal street brawls. The action should look intense as the action in the game is based up motion captured real capoeira movies. What does this preview have to do with automobiles? Here is a hint….Zoom.

If you have theories please share them in the comments.

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Editor's Choice, Opinion, Retro Evil, The Retro Confessional

The Retro Confessional: Experience Blast Processing

8 Comments 14 October 2008 | Tags: , ,

"No, Donny, these men are nihilists, there's nothing to be afraid of. " - A forgotten Genesis title.

"No, Donny, these men are nihilists, there's nothing to be afraid of. " - A forgotten Genesis title.

My mission continues this week to spark the memories of old school games and pique the interest of the latest generation of gamers. At some level I am sure people will be baffled by my selections. The world I am going to explore this week is the wonder rival to last weeks’ console of choice, The Sega Genesis.

The world of gaming for most consisted of playing NES or the Atari 7800. There were some lucky individuals that got to bring the arcade experience as close to home as possible at that time in the form of the The Sega Genesis. Sega delivered on much more advanced games in comparison to their competition in those early years….before the dark times….before the Genesis transformed into a Voltron-esque machine. I may be wrong but I think the Belgians were developing an add-on waffle maker.

He should of just bought his Genesis at Babbages

I have come here today to reminisce and chew bubble gum…and I am all out of bubble gum.

Let me begin by getting the obvious out of the way. These games are what the Genesis was all about. Sonic the Hedgehog gave platforming a new edge and made you feel the need to run. I found myself collecting rings where ever I went after that, the Jeweler’s kiosk included. Blood and gore done right in Mortal Kombat II, “Get over here!” – what a great catch phrase. A little Basketball with bobble-headed freaks of nature that could incinerate the ball, like a certain cheerleader’s deadbeat mom, was found in NBA Jam. Golden Axe and Altered Beast were two arcade hits that brought their zaniness home nicely.

When all the pieces were combined, you formed the ultimate Genesis. Note - You had to be lvl 99 and posess the butter dish

Now onto the games that intrigued me. The first up is a minor reason I did not do so well in college, NHL ‘94 by EA. What was so special about this sports game? Well how about the introduction of “one-timers,” and being able to save your data. Which meant highly competitive play in my fraternity house. I was terrible at it, but had a great time watching my friends and brothers compete and become crazed with each loss or victory. (Editor’s Note – The Flyers still suck)

As current readers of the confessional know I was a huge wrestling fan and Genesis brought home a special game to me from the arcade. “Welcome to Wrestle War!”, screamed the attract mode, which drew me to the machine in the arcade and sat me down to play it at home. Wrestle War was your basic put more and more money into it button masher wrestling game. I remember my friends and I liked all of the screaming and yelling it did (Wuw Whooooo anyone?). The game itself is a funny footnote to check out. It reminds me more of a friend that was really into it, and died before he was 18, from stupid criminal antics. Not to be a downer, but its weird in life what reminds you of people.

See what happens when you knock them off of a motorcycle with a chain!

Road Rash was an exercise in road rage. The main theme of the game was motorcycle racing. However this game added an element that many envision when they see someone driving like a criminal on a motorcycle, being able to knock them off their bike. This could be accomplished with a crowbar or a nice solid kick. It was satisfying. Why has this not been a DLC title yet, I do not know.

...next on Oprah

A time for tongue in cheek survival horror was upon us and two fun titles stand out to me in this genre. The silly but great Zombies ate My Neighbors was a love letter to old school movie monsters. The teenage protagonists had to save their neighbors in each stage or lose. Of course some could die but not all of them. Splatterhouse 2 was a great side scrolling button mash up. In this title you got to play as Rick. I remember how happy I was to play as Rick. You see my name is Dave or Fanky Malloon. So to play as Rick, I felt powerful enough to take on the Tall Man with my manly 2X4.  Imagine looking like Jason Voorheis, but being the good guy. The guy who got to smash everything to save your sweetheart. Sadly they split after Rick developed an addiction to Ebay.

Now for a game I am sure many of you missed out on and boy did you ever. This is a favorite of mine that brings a smile to my mug.

The plot: Your group of hired mercenaries must face off against the dastardly steam driven machines of the Baron Fortesque and bring down his doomsday device: The Chaos Engine! The Chaos Engine, a/k/a Soldiers of Fortune was a two player co-op shooter. It had minor RPG elements that let you power up your selected character. Speaking of those fellows let me introduce them; The Mercenary, The Navvie, The Brigand, The Gentleman, The Thug, and finally The Scientist (Preacher). Each had their own weapon of choice that produced different effects. My favorite of course was the Scientist and his lightning gun. The game was played from a top down view and feature some strange worlds to play on and was a challenge and a good time to have with a buddy.

Pa-yamma-yamma-yamma...you tried to kill de brother of Medula!

Now for a little honorable mention:
Streets of Rage 2 – How could you not enjoy fighting hordes of gangs with a child on inline skates?
Flicky – This game cost me so much money in the arcade, I was happy to play at home. You were a blue bird that had to save tiny yellow birds from cats. This requires no more explanation from me.
Mutant League Football / Hockey - Or as I liked to call them the equalizers. Yep, your friends may have been masters of Madden and NHL, but they got very frustrated when they tried to run up the middle and you just killed the ref.
Shinobi Series – Ninjas were cool. These ninjas had magic. If Robert Hamburger is to be believed they also are mammals.
Strider – I was a big fan of the arcade game too It’s weird world with giant robotic apes was a terrifying future indeed.
Toe Jam & Earl - This was a great co-op game full of silliness and aliens that were too cool for themselves.
Do you know of any other winners or do you know of some losers?
I would love to continue the party in the comments section. Now I have to go before someone scratches my copy of Marky Mark: Make my Video.

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Editor's Choice, Opinion, Retro Evil, The Retro Confessional

The Retro Confessional: Play Your Super NES!

4 Comments 07 October 2008 | Tags: , , , , , , , , , , , , , , ,

Roms used to be housed in big hunks of plastic, that broke if thrown.

Roms used to be housed in big hunks of plastic, that broke if thrown.

This week I want to remind some of you why you stayed gamers and loved your Super Nintendo (SNES) and to arouse some curiosity in players who may have never tried some of these gems. Of course in this journey I will share some titles I just plain enjoyed but may have just been novelties of the era.

For fans of the modern era shooter and twitch game play addicts everywhere, I submit Contra III: The Alien Wars. This 1992 release allowed you to once again play as gun totting alien killing machines named Bill and Lance. This was from the era of difficult games. I mean truly difficult games it was games like this that caused many controller to malfunction *. This game was not easy on any difficulty and the true ending could only be seen if you defected it on the “Hard” difficulty.

This is the future of the Powerglove!

Shadowrun for the SNES was released late in 1993, this title was a completely different game than its Sega Genesis cousin. It was an action role playing game (RPG) which used many elements from the pencil and paper RPG of the same name. It had an engaging storyline and interesting mechanics. I personally enjoyed the departure from the fairy tale world. Instead the world you played in was a filthy futuristic Seattle populated by orcs, goblins, zombies, and many other supernatural creatures. I think dragons destroyed all of the coffee houses. The mixture of fantasy and high tech made Shadowrun a very entertaining title.

The name Gabby Jay should resound with players of Super Punch Out!!. Gabby was a push over compared to the menaces you faced in the ring in the 1994 follow up to Mike Tyson’s Punch Out (or Punch Out depending on when you played it).  This is the standard that all “arcade style” boxing games should be, and usually are, measured against. It was fun and difficult. The fun factor kept you coming back to try and figure out one more time how to beat that next cunning foe.

The Super Star Wars Trilogy was a great treatment of a movie franchise and would make excellent arcade titles for any current generation console. Each game from Episodes IV-VI of the Star Wars Trilogy were faithfully represented in fun and semi-challenging levels.

One day humankind will understand why this great actor chose to play Bowser and not the one from Sha Na Na.

SNES offered some fierce competition for the new next generation consoles in the forms of the Donkey Kong Country (DKC) games and the Super Mario RPG: Legend of the Seven Stars. Both of these games provided enough flash and challenge to keep players fixed on their SNES consoles for a little while longer. I stil remember a friend of mine who was creeped out by the odd rhino from DKC. Super Mario RPG took what was old and made it the type of game that reminds me of the Lego games today: at their base level they are childrens games, that anyone can enjoy.

No conversation on SNES would be complete without mentioning Legend of Zelda: A Link to the Past, Super MetroidChrono Trigger, and the final Final Fantasy (FF) series. Chrono Trigger and the FF games had droves of fans that demanded more from their RPGs and got it. Super Metroid has spawned imitators and sequels alike with fans still clamoring for a true sequel of this classic. A Link to the Past is a must play for anyone who considers themselves a fan of action RPG games.

Now to those games I remember fondly:

Earthworm Jim – Gross out humor with great platform game play.

Ogre Battle – Wow! This game was massive as I recall. I never got the the best ending.

Ranma 1/2 Hard Battle – If you have never played as a panda battling and old pervert, I suggest playing this once.

Keep your emulation to your self!

Saturday Night Slam Masters- Take pro wrestling, mix in some Street Fighter, with a dash of Final Fight, and top it off with the “Opie Beating Song **” and you get this beloved title.

Super Castlevania IV – The best of the original style Castlevanias, before they changed into (well-made) clones of Super Metroid.

Jeff Hart not pictured, to protect his identity

*meaning to be hurled against something at great velocity. Malfunctions caused Mr. Milk to gain the knowledge of how to repair SNES controllers.

**Gamesareevil editorial staff does not condone entangling a man with a garden hose and punching him to the beat of the theme song for King Rasta Mon. No, not at all

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News, Retro Evil

Shin Megami Tensei: Persona 4 Info (PS2)

No Comments 07 October 2008 | Tags: , , , , , ,

It is not a news flash to any fans of the Persona series that the 4th installment is due from Publisher Atlus this December (scheduled 12/9/2008), but for anyone who has not paid attention to the series, this may be the time to check it out. JRPG fans may complain that they cannot get their fill on the current generation consoles, but the Persona series may be what you are looking for.

This release will feature over 60 hours of gameplay with multiple endings. Atlus will be including a soundtrack cd with every copy of Persona 4, with select tracks from the game. To show their appreciation to their fans, Atlus has launched a “Teddie for the Faithful” sweepstakes. That plush teddy you see to the right will be awarded to fifteen random members of the Atlus Faithful fan service email list.

If you’re a fan, you know what to do…

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Opinion

Unfinished Business: The Weekend Roundtable

2 Comments 12 September 2008 | Tags: , ,

Every Friday, the Games Are Evil crew rounds up their unfinished business: Games from the recent past that deserve some extra attention.

Peter Skerritt, Senior PS3 Staff Writer:

NHL 09 is taking more of my time than I thought possible. Be A Pro mode is incredibly addicting, making the game the most immersive video game rendition of the sport that I have ever played. I also have Yakuza 2 sitting here, waiting to be played for the first time… plus I’m playing Mystery Case Files: Millionheir and The Price Is Right for the DS while I’m out and about. Of course… I have a wedding to go to this weekend, which will eat into my gaming time. Curse you, matrimony!

Fanky Malloon, Retro Evil Editor:

I am still working on Too Human, GTA IV, Soul Calibur IV, Lego Star Wars:TCS. One of these days I will start Bully. My PS2 keeps telling me to finish Front Mission 4, Kingdom Hearts 2, and X-Com UFO Defense. My Gamecube wants me to play Eternal Darkness again for a review. Finally my Xbox wants me to fire up a classics collection I found on my shelf that has Pit Fighter!

Gabe Marchisio, 360 & PSP Staff Writer, Resident Guitar Hero Expert:

Recently I got my PS2 back from a friend. I’ve been dabbling in each of my old games, but the one I’m really focusing on this weekend was Ratchet: Deadlocked. Sure, it takes longer to make a sandwich than beat the game, but it sure has style. In my opinion, its the PS2’s most action-packed title. I even got my Mega Dual Raptors to Level 99! (I was so angry when I realized there was no level 100)

Bret Jennings, Guest iPhone Staff Writer

I have a copy of Spore in hand for my PC, a borrowed Wii from a friend, Mercenaries 2 for 360, all on the same weekend I restarted my Blockbuster Game Pass Account.  As if that wasn’t enough, I bought 2 new games for my iPhone this week and I still haven’t finished N+ on the DS.  When I got home tonight I was informed that we are driving my daughter to St. Louis (about 4 hours round trip) to her best friend’s birthday party tomorrow.  It looks like the stars are aligning so I will have enough time to play and review Cro-Mag Rally for the GamesAreEvil crew.

Jason Evangelho, Evil Editor:

Despite some very evil temptations like Rock Band 2, SOCOM: Confrontation and PURE, I’m going to spend the weekend with my caffeine I.V. drip devoting some time to my Dreamcast (dying to revisit Jet Grind Radio and Shenmue), and finally progressing through Burnout:Paradise. If I’m lucky, I may even see the elusive 100% completion on GTA IV.

Let us know what dusty games you’re revisiting this weekend in the comments!

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