Platform: PC
Developer/Publisher: Cryptic
Genre: Massively Multiplayer Online Role Playing Game (MMORPG)
Verdict: A solid MMO even if you aren’t a trekkie.
Pros: Excellent combat. It also allows for soloing.
Cons: It can be overwhelming at times. No story for the Klingons
Acquired: Developer Provided
Price: $49.95, $15 per month
Before diving head first into this review, it’s worth noting that I’m only lukewarm on the MMORPG genre. I played some Everquest back in the day, and I have taken advantage of the free trials of both Final Fantasy XI, and WoW, but none of them ever really sparked a true love (or addiction for that matter) in me. Star Trek Online, however, does an amazing job of scratching both my itch for more stories from the Star Trek universe, as well as my itch for solid, addictive gameplay.
While you can play STO as either a Klingon or Federation officer, the latter is the only choice available when you first fire up the game. Once your faction is selected, you’ll then have to choose a race. Unless you have some hardcore explosive memory loss, you probably remember that bit at the top of this review where I say STO can be overwhelming at times. One of those times is the character creation process. With a wide variety of races to choose from, and the ability to create your own alien species, getting started can be a daunting task. Each species has a set of traits inherent to them that effect either your ability to captain a starship, or your effectiveness in ground combat. Next up, you’ll have to choose a specialization for your character. You can choose Tactical, Engineering, or Science. Your specialization will determine what sort of abilities and items your character will be able to use as you make your way through the game.

Depending on which faction you chose, you’re going to have one of two very different experiences with this game. Federation players will be treated to a story that feels like a proper part of the Star Trek universe. While the PvE missions can be a little repetitive, the stories driving them feel like they could have been ripped from the pages of the script for an unaired Star Trek series. Klingon players, on the other hand, will be met with no story, other than “Hey, you should go kill some Federation jerks… you know, for The Empire”. Playing as a Klingon puts the focus almost entirely on player VS player (PvP) matches, having you either fight your Federation enemies, or other Klingons over matters of honor… and whether abbreviations count in Scrable. There’s nothing inherently wrong with the Klingon side of things being PvP heavy, but it would have been nice to see the various events that take place in the Federation campaign from the Klingon point of view.
Both Federation and Klingon players will notice a lack of content once they hit higher levels. Cryptic is poised to correct this issue over the coming weeks with new quests and “raid episodes” that will be added to the game over time.
Combat comes in two flavors: space, and ground. Ground combat is pretty standard – select an enemy, and attack until they drop dead. Space combat on the other hand is a little more complicated. Each weapon on your ship has it’s own arc, forcing you to adjust where your ship is facing depending on which weapon(s) you want to fire. For example, most cannons only have a 90 degree arc, so if you have a cannon mounted to the front of your ship, and your enemy is facing the side or rear of the ship, you won’t be able to use the cannon on them. In order to fight effectively, you have to stay in constant motion, all the while firing weapons, and making sure your shields are in good condition.

When you’re not flying around the galaxy fighting Klingons and Borg, you can partake of any and all of the social activities you would expect to find in an MMO. You can hang out in massive public areas, start your own fleet (aka guild), sell your junk at the auction house, or just start a dance party at Quarks bar in DS9. The only problem with all of these delightful activities is that the social areas tend to get all laggy during times of heavy traffic. Cryptic has been releasing patch after patch, and adding servers in order to correct the problem, but the game still chugs from time to time during peak hours. For the record, I’m on a 20mbps connection, so no, it’s not my internet causing the problems.
Cryptic has a great track record when it comes to addressing customer complaints, and updating their games with new content, but I can’t judge the game on what Cryptic will or might add to it. In it’s current state, Star Trek Online is a lot of fun, and it definitely scratches my itch for more stories from the Star Trek universe, however, the lack of a story to tie the Klingon missions together, and the sparse content available to high level players makes the game feel unfinished. If you need a little more Trek in your life, this game is a great way to get it, just bear in mind, it’s a work in progress.