Tag archive for "gaming"

Features, Lexi's List

Lexi’s List Vol. 4

No Comments 08 March 2010 | Tags: , , , , , ,

Lexi's List

Hello and welcome to Lexi’s List, Volume 4! This week we have a modern take on Tetris, a ring that doubles as a photo projector and more! Let’s do it!

First up…the Portrait Projection Ring

Custom Projection Ring

This is a custom designed wedding ring for the couple pictured. If a light is shone through the clear part on the bottom of the ring, the pictures on the top side will be projected onto a wall or any other surface! The ring was inspired by a 19th century style of jewelry/trinkets called Standhopes. It is a really creative way to preserve memories and see them again and again, as often as you like! Click here for more information.

If you like beer, magnets, and LED lights, this might be the perfect room accessory for you…a Magnetic Floating Revolving 18-LED Beer Display Set!

Magnetic Beer Display

What better way to impress your friends and prove that you are over 21, all at the same time! You simply place the beer bottle inside and it will turn clockwise or counter clockwise, lit up by the brilliant LED lights! Click on the photo for more info!

Next up…a “Punch Out” inspired t-shirt designed by TapouT!

Punch Out T-Shirt

100% cotton = 100% awesome! This tee is part of the Jens Pulver II Walkout signature series. Click the pic for more! (Thanks to Eric for the submission!)

Last on the List today….a wall decal paying homage to everyone’s favorite set of falling blocks, Tetris!

Tetris Wall Design

Dedicate a wall to the classic game with these custom made decals from VinylWallDesign. Check out the store for more decals, from Pac-Man to Space Invaders!

That’s it for this week, see you all next Monday with more geeky gamer goodies!

<3 Lexi

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Opinion

Open Letter to the Non-Gamers in Our Lives

No Comments 03 March 2010 | Tags: , , , ,

Video games are now in the stage of their life cycle where they are ingrained into our culture, but are often misunderstood and ridiculed. Game developers are fighting daily to have their passions considered art, and gamers are fighting daily to have their hobby considered valid. This current period for video games is akin to the film industry of the 1950s and ’60s. As such, I have decided to write an open letter for you to use with the non-gamers in your lives.

Dear ,

I would like to start out by saying that you are very important to me. Because you are important to me, the things you care about are things that I support you in. I love that you love . It brings you joy and happiness, and seeing you smile makes me smile. I remember how excited you were when [insert short story of a time when they gained pleasure from their hobby]. It was awesome to see you that excited. Now, because I am supportive of you and your endeavors, I would like to ask if you could be supportive of me and mine.

I know that you do no understand my “obsession” with video games, but could you please not be so hostile about it? I do not call your hobby of [repeat hobby] an “obsession.” I’m happy that it makes you happy. I would like to pose a question to you. Has [repeat hobby] every allowed you to save the galaxy from an invasion of The Reapers? I didn’t think so. In fact, your hobby is kind of stupid. In playing video games, I have won the Super Bowl, saved my child from drowning, hung out with Leonardo daVinci, destroyed countless demons, and experienced many more episodes of greatness. I think you knitted a scarf once.

Moreover, I read a news story the other day where a man was killed by his wife when she plunged her knitting needles into his eye sockets. It seems to me that knitting causes violence. From this moment on I shall take a stand against knitting in our society. Not only does it lead to violence, it also degrades the moral base of our culture. What if a child saw you knitting? It could cause him or her to think that making one’s own clothing was ideal, thus causing him or her to not shop at Wal-Mart. If every child started knitting their own clothes, it would cause our capitalistic society to crumble over night. Besides, they might get the idea to create their own wool for yarn, which would lead to the purchase of sheep, which would lead to…well, we all know what happens next.

In closing, I will continue to play my video games. However, if you bring knitting needles around me again, I will call the police and charge you with assault. Now, if we were to come to an amicable agreement on the validity of my hobby, I might allow weekend use of the needles. Your choice.

Sincerely,

[Insert name]

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Editorial Soapbox, News, PC Gaming

The Alter Ego Project

No Comments 21 January 2010 | Tags: , , , , ,

Begun in 2003 by Robbie Cooper, the Alter Ego Project chronicles photographic essays about people and their gaming avatars. Cooper says,

“Most of us spend a huge amount of time in front of screens, at work and play. Research studies indicate that in the US, the average school age child spends around 4 hours a day in front of TV, computer and video game screens. The average work age adult probably spends far longer. We access a whole spectrum of software, entertainment programming and information through these screens. The interaction with programming, software and with others, through this space, is becoming an increasingly significant part of life.”

Call us fascinated at first sight. Especially when we came across Jason Rowe’s essay and photo. This dude, born in 1975, plays Star Wars Galaxies. Here’s what he has to say,

“The difference between me and my online character is pretty obvious. I have a lot of physical disabilities in real life, but in Star Wars Galaxies I can ride an Imperial speeder bike, fight monsters, or just hang out with friends at a bar. I have some use of my hands – not much, but a little. In the game I use an on-screen keyboard called ’soft-type’ to talk with other players. I can’t press the keys on a regular keyboard so I use a virtual one. I play online games because I get to interact with people. The computer screen is my window to the world. Online it doesn’t matter what you look like. Virtual worlds bring people together – everyone is on common ground. In the real world, people can be uncomfortable around me before they get to know me and realize that, apart from my outer appearance, I’m just like them.”

Can you dig it? We can. Make sure you visit the site and read through all the essays — it’s a fascinating look at people, their online personas, and  a glimpse into the future. If you’re not a gamer (and why are you even reading this site if you’re not), you might want to become one. We’re thinking more and more of us are going to connect virtually, and here you are, at the start of that kind of paradigm shift.

Taking that a bit further, we’re even closer to a way to see past the outside “looks” of people we meet in real life and see through to their true character, all through the technological magic of these avatars. We get to know guys like Jason — hang out with them, joke around, meet their true inner self — long before our prejudices and fears get in the way. We’re moving, hopefully, to a time of better inclusion of all people together in a community, without regard to race, color, creed, or physical ability. This can’t be a bad thing.

Your comments? Hit us with ‘em below.

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News, Nintendo Wii, Sony PSP, Xbox 360

Xbox, Wii, and PS2 top the list of most used consoles.

No Comments 06 January 2010 | Tags: , , , , , ,

Interestingly, the XBox 360 is the most used video game console, according to a recently released Nielson survey. Also, the Pope is indeed Catholic, and bears use the woods to go potty.

This Xbox number is pretty much what one would expect, given the current gaming climate. What is truly interesting are the rest of the numbers. Like the fact that the Playstation 2 and the Wii are the next two most used consoles. The Wii, folks. And the Playstation TWO. Not the three. Sony has got to be pissed. Here are some more numbers, pulled right from the PDF linked above:

  • Percentage of households that own a device they specifically use for gaming: 73%
  • Percentage of households that own a video game console or handheld system: 54%
  • Household penetration of the 7th generation of game consoles: 41%

Think about it. 3/4 of the folks surveyed own a gaming device of some kind. That’s HUGE. Half of them have a console of some sort, and 41 out of 100 people have one of the current generation of home consoles. You can see the money making potential here, right? Apple computer would KILL to have half the people in the country own a Mac.

The Survey also found that 23% of households own a handheld console, 45% of active gamers are female (active is defined as at least an hour a week), and that 49% of Wii owners and 52% of PSP owners are female. Let’s hope they don’t just own pink games with horses and shopping mini games (we’re betting they don’t). Hey, video game sellers? Girls got game. HALF OF YOUR CUSTOMERS ARE FEMALE, LOSERS! So stop treating them like 3rd class citizens who only deserve Bejeweled clones.

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Editorial Soapbox, Features

Editorial Soapbox: Violence in Video Games: A Necessary Evil?

2 Comments 26 December 2009 | Tags: , , , , , , , , , ,

I was talking on a recent Double Jump podcast with Michael AbbotCarter Dotson,  and Trina Schwimmer about the violence in games like Modern Warfare 2, and how the level of realism brought the violent nature of the game home to me in a way many other violent games didn’t. One comment stuck in my head during that discussion. Michael noted that as a species, we’ve been playing games that simulate war from the very beginning of gaming. As I think back on all the games I’ve played in my lifetime, from board games to schoolyard games to video games, I’m also struck by how much they simulate violence. Are we, as human beings, using games to express the violent natures within us? In other words, if violence is a very human thing to express, do we use games as a way to explore violence, and therefore learn about ourselves? I’m going to spend the rest of this essay positing that yes, we do indeed. I welcome all your comments below, and appreciate true, respectful discussion as well.

It seems fairly clear that Chess and Go, two of the oldest board games known, simulate some sort of war game. Chess, which originated in India as a game pitting two teams of different divisions of military units, requires military and tactical thought, and can be seen as a way to train players to think strategically for real world battles. Checkers goes back even further into prehistory, with variants being found from 3000 BC in Ur. Roman variants of the game, also called Draughts in modern England, were known as latrunculi, or the game of the Little Soldiers. While there are other competing theories about the nature of Go, a game that originated in ancient China, one theory is that it was a game derived from the planning and mapping  strategies of warlords and generals.

Board games of modern stripe can be argued to have come into vogue in the early 20th century, with the creation, and subsequent patent in 1935, of Monopoly. While it’s categorized as a “roll and move” game, I believe it can be seen as a rarified form of battle, in that players all vie to control resources and ultimately bankrupt their opponents to win. Later in the century, games like Risk and Stratego — explicit war themed board games, became immensely popular.

Sports are war-like. Teams of players, or battalions,  go head to head in games, or battles, on the courts and playing fields of the world. Rabid fans scream with bloodlust when their teams are involved in highly pitched competitions. Violence is explicit or implicit, direct or indirect, but it’s there, and it’s real. Sports are such a massive part of our modern culture that it seems too obvious to even put into words.

Early video games such as Pac Man and Frogger also imply violence. Donkey Kong and Galaga, Space Invaders and Asteroids. Videogames have had implicit and explicit violence since the very beginning: players have “lives” that are spent chasing or avoiding “enemies” and losing a “life” is actually called “dying.” Violent videogames is almost a redundant term. Why is it that current videogames are expected to be anything but?

Halo, Gears of War, Dragon Age. No More Heroes, Call of Duty, Borderlands. All violent. All using the latest of graphic and audio technology to create as realistic an experience as possible. Blood spatters, body parts explode, dying enemies and comrades scream their pain when injured or killed. Why? Even games like Flower or World Of Goo, it could be argued, use violence as a metaphor in their innovative games. Flower involves players in the un-death of the in-game environment, placing them in between dark and light, death and life. World of Goo encourages players to overcome obstacles that can dismember and kill the little anthropomorphized goo balls in all sorts of, admittedly, comedic ways. Another “funny” violent game is Pain – players catapult avatars of people and animals across various landscapes, gaining higher and higher points for the most amount of pain and destruction possible. Violent, right?

It’s my firm belief that our media reflects us as a culture. It also helps shape that culture in turn. Our humanity involves violence, as shown by thousands and thousands of years of history. We crave peace while preparing for war. It’s a very human dichotomy. Why, then, wouldn’t our most popular pastime involve the same dichotomy? We crave innovation, yet still seek out the experiential violence that we crave as a species. I’ll also argue that it’s far better to allow ourselves to shoot each other online in virtual worlds than it is to do so in real life. Instead of banning violence in videogames, why not use them as critical pieces in understanding what it’s like to be human?

In my own exploration of video gaming as a cultural phenomenon, I’ve found that every player experiences games differently. My own non-violent tendencies color my perception of games that are explicit in their themes of war and violence and cruelty. That’s not to say that I don’t see the value in such games, especially when taking the temperature of the current culture. Written media, novels, and film have all been excellent gauges of how societies view and express themselves about war, life, death, and what it means to be human. Video games are no different. They are reaching a certain critical mass, in technological ability and thematic scope that, I believe, will rival the scope and influence of film and books in a very short time.

Here’s to hoping that as videogames mature into their full potential as media, that they begin to take on other themes and topics. Love, and family, and working together in society is as much a part of being human as war and violence. When we see the same number of top-tier videogames take advantage of these themes and related genres (romantic comedy video game, anyone?), then I believe they will have come into their own as a fully flourishing expression of the human condition.

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DoubleJump, Podcasts

DoubleJump Thanksgiving Special

1 Comment 28 November 2009 | Tags: , ,

Brand Spanking NEW!

DoubleJump is a free audio podcast that we deliver to you!
Click here to subscribe in iTunes
Click HERE for the RSS Feed

Or Just Listen Here:

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In a perverse twist, Ewan celebrates Thanksgiving by waxing lyrical about all the great contributions that the British have made to the games industry. That’s right, listen here to learn just a little bit more about the wonders that the UK has brought to the games industry.

As always, discussion is key, so drop us a comment below, an audio comment to our email, or shoot us an email to doublejump@gamesareevil.com

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Nintendo Wii, Reviews, headlines

Review: 5 Spots Party (Wiiware)

No Comments 15 October 2009 | Tags: , , , ,

5spotparty1

Game: 5 Spots Party
Publisher/Developer:
Cosmonaut Games
Genre:
Puzzle
Pro:
Plenty of pictures to go through; fun playing with one other person; nice time waster
Con:
Playing without a timer means playing without help; more than one person could be chaos

Not sure why but I have been on a kick recently of getting games of the “seek and find” variety. 5 Spots Party, a Wiiware game from Cosmonaut games, is the most recent of that type to cross my path. My wife and I really do love playing these games so I figured what the hell, why not tackle another.

This type of game is really one of the most basic things you can play on the Wii, or any other system for that matter. It’s hard to make it exciting to all audiences, and to be quite honest nothing that would require the “Party” moniker.

5-Spot-Party-4There are several different modes of play available to you. First and foremost there is the “Super Fun Classic” mode. In this mode you can play with up to four people and you have to spot the differences between two very similar photos. Playing with just my wife and I we were able to roll through the ten pictures that were given to us rather quickly. Having four different sets of eyes would make this game go by in almost a blur. You are given a time limit and each player has a certain number of mistakes they can make before they are locked out and can no longer guess. Pretty straight forward and simple.

The next mode is the “Find The Monkey” mode. Here it’s the same basic rules as the previous mode except now you have to, as one would guess, “Find the Monkey” hidden in the pictures.

My biggest issue with this game lies in the next mode, know as “Leisure.” In this mode you are given the two photos, in which you have to spot the differences again. There is no time limit and you have the ability to use hints to spot the inconsistencies in each photo. Here is the rub however, you are alone. There is no second player. Just you. Now of course you can just have the other person still help you, or just swap the wiimotes each photo, but why not just allow them to play while I am? Also there is a spelling error in the instruction screen that I thought was rather funny. It says that “time is reducted for incorrect answers.” I think they were thinking of two different words and just combined them.

5spotsAnyway the game is pretty fun for a lazy day and you don’t feel like using your brain much. A few of the photos stumped my wife and I and we either had to let the time run out or use a hint to help us. There is plenty of re-playability here because I am sure that there are PLENTY of photos to go through.  At a cost of 500 “Wii Points” I guess it would be up to you to decide if it is worth your time and/or money. It’s a fun little diversion from “hardcore” games, and something that is pretty fun to just pass the time with. If that sounds like your kind of game, go grab this one off the Wii Store right away!

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DoubleJump, Podcasts

DoubleJump Episode 7

No Comments 25 September 2009 | Tags: , , , ,

Brand Spanking NEW!

DoubleJump is a free audio podcast that we deliver to you!
Click HERE to subscribe in iTunes | Click HERE for the RSS Feed.

Or Just Listen Here:

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DJEpisode7Join host Ewan Aiton in this SEVENTH episode of our highly rated and anticipated podcast, Double Jump. This week, week four of our birthday celebration month, listen as

  • Blake Grundman and Ross Polly talk about Boby Kotick’s big mouth.
  • Rob and Carter share their greatest gaming moments.
  • And I prattle on about Majesty 2 as if I’d actually played it…

As usual, we love your comments and feedback, so feel free to drop us a line below, call the DoubleJump Voicemail at 646-402-5688 x 50223, or email us at doublejump@gamesareevil.com.

Music by Pterodactyl Squad

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Features, Weekend Evil, headlines

The Weekend Evils 25-27th September

No Comments 25 September 2009 | Tags: , , , ,

halo

Yay, it’s everyone’s favorite time of the week again! The weekend! There’s not been a huge quantity of big games out this past week but the quality has certainly been there.

Gamers around the world have Aion: Tower of Eternity and Order of War to play. Not forgetting a little known game called Halo: ODST.

North Americans will be enjoying the fun of Shin Megami Tensei: Persona for their PSP. While Europeans get Dead Space Extraction, Professor Layton and Pandora’s Box and (at last) Marvel Ultimate Alliance 2 to tempt them this weekend.

As usual we at GamesAreEvil and sister site ThePortableGamer wanted to let you guys know how we’re hoping to spend our weekends. You might quickly notice a theme developing!

Aion

Sam: I’ll be knee-deep in Covenant corpses, the empty wasteland of New Mombasa my hunting ground. The Chief may be superhuman, but I’m the one the Covenant will be talking about in years to come. I am ODST. (We’re pretty sure that means he’s playing Halo: ODST – Ed.)

Michelle: I’ll still be playing Scribblenauts on the DS but plan to also play with my neglected iPod Touch. I’m looking forward to getting my teeth into Monster Kill a monster theme tower defense game.

Karl: This weekend I will be playing through Halo, Halo 2, Halo 3 and Halo 3: ODST in co-op mode with a friend. Split screen for the first two, system link with the Halo 3 games. Yep, all 4. It’s totally gonna kick ass. Again.

Scott: I will be playing more Mario and Luigis Bowser’s inside story as well as some more GTA IV, Madworld, and several other games I got dirt cheap. Also I will test my limits by trying to play Leisure Suit Larry a little more since the last two time I played it ended with game crashing glitches… Maybe thy are working on a patch.

Scribblenauts

Carter: There’s a good chance that my weekend is going to be full of Halo 3:ODST, or just whatever I feel like playing. I’m still on the fence about the game, I don’t feel like I need it at all. Otherwise, there’s still a lot of Scribblenauts and iPhone games to play.

Gabriel: I plan to use this weekend to travel the world, and embark on a poignant journey of self-discovery. Nah, just kidding- I’ll actually be brutally murdering various stereotypes in the original Manhunt for the PS2. And after that, I’ll get down and dirty with DiRT 2 for PSP.

Davey: This weekend I shall be mostly be playing Marvel: Ultimate Alliance 2 if I manage to get my hands on one. Failing that I’ll likely get back into Batman: Arkham Asylum as I still haven’t given it the play time it deserves. Oh, and spend some more time with the Fifa 10 and Forza 3 demos.

Rob: I’m gonna keep Scribbling in my notebook as Maxwell in Scribblenauts. It’s just that good. I’m also going to be banging my head against the spiked and burning dungeon wall that is Demon’s Souls, for an October 1st launch day review. Beyond that, it’s Guitar Hero 5 and Beatles Rockband for my leisure and joy. Thanks for askin’!

So as you can guess, yes Halo: ODST fever has reached many of us here at GRE and TPG!

Have a great weekend all and do let us know how you plan on enjoying it.

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D/L Gaming, News, PC Gaming, Playstation 3, Xbox 360

Need for Speed: Shift demo available

No Comments 18 September 2009 | Tags: , , , , , ,

Need for Speed: Shift has hit stores worldwide this week.  If you were undecided about it after the poor recent NfS installments, then rest assured: you can now try it for free!  Not the whole game, of course – that would be ridiculous.  But if driving at break-neck speeds and reckless endangerment is your thing, then a quick trip to www.needforspeed.com will allow you to hit top gear and download a PC demo.

Need for Speed 1

Initial impressions are very positive, and you will be able to cruise round a few practice laps in Belgium or England using any one of these cars:

• BMW M3 (E46)
• 2008 Dodge Viper SRT10
• 2006 Lotus Elise 111R
• 2008 Nissan GT-R
• 2006 Pagani Zonda F (unlockable)

The demo is expected for PS3 and Xbox 360 in early October.

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