Tag archive for "digital distribution"

News, Xbox 360

Namco Bandai Plans on World Domination

No Comments 23 December 2009 | Tags: , , , , ,

Well, at least console domination. In a press release, the gaming giant speaks to it’s new commitment to downloadable distribution. They plan on making available new games, classic games and bestseller games (duh) via what’s being called “digital distribution,” a misnomer if we’ve ever heard one. Ah, well. Here’s what’s planned for now on the XBox 360 system:

Xbox LIVE Games on Demand
• Ridge Racer® 6, E for everyone, now available for 1600 Microsoft Points
• Beautiful Katamari™, E for everyone, available Q1 2010

Additional plans for an expanded PSOne Classics and PSP presence are also in the works. For more details, see sister site, The Portable Gamer

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News

A New Digital Age is Upon Us…

1 Comment 24 October 2009 | Tags: , , , , , , ,

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This is going to be an interesting week for me, and for the entire games industry for that matter. Aside from spending the best part os 18 out of 36 hours on buses travelling between Glasgow, London and Edinburgh, I will be visiting the London Games Conference. This year’s outing will see the leading lights of the games industry debate the future of digital distribution which could see games retailers shaking in their boots and re-thinking their frankly horrendous sales strategies.

The speakers at this year’s conference are quite a progressive lot and with the likes of Kristian Segestrale, CEO of Playfish and Mark Gerard of Jagex joining representatives of the big three and event sponsors Direct2Drive, there will be plenty of scope for discussing the tearing down of games retail as we know it.

I will be placing myself right on the frontline for this one, peeps and so should you. The event will hint at how Nintendo, Sony and Microsoft are planning to move their platforms forward in the near future. That’s interesting, isn’t it?

The next day I will be at the Scottish Parliament in Edinburgh to chat with the big names of the Scottish games industry. Before you say, “Scotland?! What have they ever contributed to the games industry?” just remember that Grand Theft Auto, Crackdown, Lemmings, Manhunt, APB and Denki Blocks are all made in Scotland.

Overall, an interesting week for news and we will be bringing you this on top of our usual content. Stick with us boys and girls. GrE is the only place to find the news that matters.

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News, Nintendo Wii, Opinion, PC Gaming, Playstation 3, headlines

London Games Conference Set to Tear Down Games Retail

No Comments 07 October 2009 | Tags: , , , , , ,

Later this month various games industry luminaries will be gathering in London to discuss the future of digital downloads.  TraditionalPrint retailers will be watching very closely to see what will be said here because it may just give us an idea of how the industry will chance the way it delivers games to us.

Over the last few months there has been a definite gear-up towards more download support with the launch of the PSP Go,  Sony and Microsoft establishing a 120Gb baseline for console storage (lets just ignore all this XBox 360 Arcade nonsense) as well as launching 250Gb SKUs  and Nintendo upping the SD support on the Wii to 32Gb.

With all the major players working hard on improving their download services in line with their boosts in storage there is only really one way to go.

The final nail in the coffin is the enormous growth in the PC download market which (as wr would expect from the PC) is leading the way in terms of the technology and choice of sources.

At the London Games Conference, analysts and gaming bigwigas alike will get together to discuss the future of digital distribution.  The speakers will include Mark Gerhard from Jagex, Kristian Segerstrale from Playfish, Nick Pili from Sega, Pete Edwards from PlayStation Home and Neil Thompson from Xbox. the opening address will be given by none other thatn the UK’s Minister for Culture, Ed Vaizey.

I’d watch what is said here boys and girls.

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Nintendo Wii, Opinion, Playstation 3, Xbox 360

Pete’s Perspective 2.0: A Digitally Uncertain Future

4 Comments 03 August 2009 | Tags: ,

2Digital distribution, at least from personal experience, is a double-edged sword. While it’s certainly convenient to just buy games on demand from the comfort of your own home, cutting out a trip to a local retail store, there are still many of things about this new medium of buying games that should make consumers nervous. Is it worth the immediate gratification when faced with hurdles like bandwidth caps, constantly dwindling hard drive space, and the loss of resale? I’m not convinced; in fact, I’m rather nervous about the future of the industry in this regard.

Let’s look first at the one good thing that digital distribution offers: immediacy and escape from “Retail Hell.” Especially when it comes to new releases, it can be annoying to have to map out your day to include a trip to your local video game retailer of choice. Specialty retailers like GameStop and Game Crazy have become less appealing to consumers, due to the forced bombardment of pre-order and discount card sales pitches from each chain’s respective employees. Big box retailers make buying new releases a chore by getting new product out late– if they get certain games in at all. When you order online, that’s all well and good, but you still have to wait for the game to arrive via your selected shipping method and hope that it isn’t lost and damaged in transit.

Digital distribution does away with the survival missions and crossed fingers; the game is uploaded to each console’s “storefront,” you pay funds for the game, download it, and play it. Xbox 360 owners will be able to play Marvel vs. Capcom 2 this week without having to hunt down a copy at retail or pay an obscene amount for a pre-owned copy, for example… and because the game did see a prior retail release, consumers likely know what they’re getting before dropping their cash on it.

That leads me to my first big gripe about this new distribution model: No resale.

1For as long as people have been playing console video games, there has been a market to recoup some of what you spent, if you were no longer using or didn’t like what you had bought. Before there was eBay and Craiglist, there were retail stores like Funcoland and Electronics Boutique that accepted trade-ins. Local independent gaming stores did the same. You also had the option of selling to a friend, co-worker, or familiy member. There were even tag sales and garage sales. These methods of reselling have helped to keep gaming as successful, despite a few bumps in the economic road over the past decades. It made some consumers, like myself, more apt to drop some extra cash on impulse purchases, because I knew that I was never really “stuck” with a game and would be able to recoup at least a few bucks of my initial purchase, either in cash or store credit.

Digital distribution however, has no resale value. If you buy it, you own it for as long as the online service operates. If you read decent reviews for a game, decide to take the plunge for $15, and win up hating it… that’s too damned bad. You have just lost your $15 with no recourse. Demos help to stem the issue of uncertainty a bit, but not all platforms offer timely demos of titles like these.

WiiWare is a classic example of this risk. You can splurge on Gradius Rebirth, but if you find it to be too difficult and can’t progress terribly far in the game, all you can do is delete it and chalk it up to a bad experience that sets you back $10. What happens when full games start seeing digital distribution? How angry will you be if you drop $50 on a game that you win up not liking and have no choice but to eat all of the cost? I can tell you that it would drastically change my buying habits; I’d be a lot less impulsive and the industry would see much less revenue from these kinds of consumers.

It’s easy to see why lack of resale makes publishers and developers happy. It’s no secret that publishers and developers share a collective dislike of the used games market. Of course, eliminating the used game market would force consumers to pony up $60+ for each new game, adding coins to the coffers of publishers and developers… but eliminating a practice that’s been observed for so long by expediting digital distribution isn’t the right way to go about it. All it will take is a few disappointing games from publishers to make consumers far more wary of what they spend money on. This move is far more punitive to the consumer than it is to chains like GameStop. You won’t be able to sell that game you no longer play. You’ll just delete it from your hard drive, and that’s the end of it.

3Speaking of hard drives, that’s another issue that digital distribution presents: These games take up space. If you’re a collector, you’re going to run into problems with this very quickly. Even Microsoft’s 120GB hard drive fills up over time, and then it becomes a question of what to keep and what to delete, in order to make room for new purchases. The Wii had problems with storage space that were well-documented before a firmware update enabled the use of SD cards. I was forced to “clean the fridge” pretty often because some of my WiiWare and Turbo CD / Nintendo 64 games were large files that took up a ton of space.

Obviously, hard drive space is for storage; however, as digital distribution of more complex games becomes more prevalent, how many games will users be able to store without having to “clean the fridge” or spend more money on a larger hard drive? Ask PlayStation 3 owners about mandatory installs and owning a 20GB hard drive. Yhey’ll tell you that it’s no picnic having to pick and choose what to keep and what to temporarily delete. Granted, you can always download things again, but that leads me to the last big problem with digital distribution.

More and more internet service providers are instituting, or at least considering, bandwidth caps. Downloading video games can quickly eat bandwidth, especially if you download full retail games like Microsoft will be unveiling next month. Sony has already been doing this on a limited basis. Combine these large downloads with video and music streaming, e-mail, playing games online, and more… You’ll see that you use a lot more bandwidth that you thought you did. Even Comcast’s cap of 250GB, which seems high, may be close to being met at the end of a particularly release-heavy month. Are publishers going to work out arrangements with ISPs to expand these caps, or will we see a lot of finger-pointing amongst families that are rationing bandwidth? We can complain all we want about how “unfair” these caps may be, but don’t expect them to go anywhere unless a class-action suit succeeds.

It’s likely that, despite any concerns regarding the future of digital distribution and its implementation… it’s going to happen. The real story revolves around how consumers react to this new change and how the industry adjusts to that reaction. Will consumers be more careful with their downloading and buying habits? Will more quality games be made to make consumers forget about reselling? When will we see larger and more inexpensive hard drives, and how will bandwidth caps affect sales? The answers to all of these questions are unclear, but in an industry that’s been trending down and away from the apex of its popularity, these answers may hold the key to the future of console gaming for years to come.

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News, PC Gaming

Amazon Goes Casual

No Comments 03 February 2009 | Tags: ,

Today saw the beta launch of Amazon.com’s digital distribution service.  Offering over 600 PC games at $9.99 or less, the service could be an interesting look at how future competitors to ‘Steam’ may operate.  For the moment however, Steam has very little to worry.  The Amazon service isn’t offering any ‘A grade’ titles, going instead for a library of unknown casual games – many of which bare more than a passing resemblance to more established franchises.

The service is still in beta so there’s supposedly room for manoeuvre before rolling out the service full force.  With the market presence Amazon already holds it wouldn’t be a surprise if we start to hear much more about the service in the near future.

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