Tag archive for "Broken"

Opinion, Xbox 360

Quality, Shot Down By Microsoft

32 Comments 13 June 2009 | Tags: , , , , , , ,

While I own all of the major consoles, I’ve been a long time supporter of Microsoft and their Xbox. Since the days of the original Xbox I’ve been slaving away at my job mostly to support my love for video gaming, oh and my family too. But Microsoft has gone from a high quality competitor, to a low life corporate company who could care less about you or any other gamer out there.

From day one I’ve had an Xbox 360, loving every second of my time with my next generation box. About a year after my initial purchase, I started hearing horror stories of Xbox 360s dying for no reason. I thought I had been one of the lucky ones to avoid such tragedy, seeing how all of my friends had already missed a few weeks of gaming due to their system failure. I had managed to get passed the loss, or so I thought. One night after a long day at work, I got home and kicked on the box, only to see that my TV wasn’t picking up a signal. I had green lights, so I imagined that my cable was unplugged or something along those lines. So I shut the system down, checked all the cables and turned it on again, only to see the three red lights appear on the face of my console. My heart sank, and I suddenly realized that there was no one who could escape the Red Ring of Death.

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Anyone who knows me, knows that I’m a huge online gamer. Xbox LIVE is without a doubt the best online service for gaming, and I wasn’t about to go without. So that very night that the feared Red Ring of Death hit my household, I went down to my local GameStop and purchased a brand new Xbox 360 Elite. I had been wanting one of them anyway, and the new found horror at home gave me an excuse that my wife couldn’t argue with.

Fast forward a year and a half..

Last night I was getting into the new Call of Duty World at War maps, and some buddies of mine decided we were going to play the new Nazi Zombie map. We were having a blast, when all of the sudden, the sky turned bright pink. “Holy shit!” I exclaimed, “do you guys see that?” My friends, probably thinking I had one too many beers, asked me, “What are you talking about man?” Me, knowing that I was far from drunk, continued to tell them about the bright pink sky that was showing up on my screen. Everything else was fine, no problems with the characters on screen, the zombies looked just as terrifying as always, just a bright pink sky. Thinking that this must be some sort of glitch that my game happened to encounter, I shut my system down and tried to jump back in. Suddenly, my system lost the will to live. As my TV continued to tell me that it was searching for a signal, I thought to myself, “please don’t be the RRoD again.” If I had only known what would happen next, I would have taken the RRoD with a smile.

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After a couple conversations with my friends, I decided to try a new cable. I suppose that the cable could have been the problem, but a buddy of mine had warned that an HDMI cable wouldn’t have picture issues like that. Due to the type of signal it sends, it would either work or not. But I figured it was a good way to cover my bases, just to make sure. After plugging in the new cable and getting the same error on my TV screen, I had no choice but to call 1-800-4MY-Xbox. Upon talking to a tech supporter that I could barely understand, she had me run down a list of possible problems that I could be having. I even had to hook the Xbox up to my computer monitor to see if it would work for her. Once all of the trouble shooting was done, she confirmed that my video card was most likely the cause of my issue.

Though a console should surely last longer than one year, I was told that the video card would not be covered. “I’m sorry sir, the video card is only covered for the initial year,” said the representative of Microsoft. Frustrated with the entire situation, I explained to the woman that it was already my second Xbox 360 that I had purchased in full, and this was the second time that my system had, for no reason, died on me. “I’m sorry to hear that,” she told me, “but the cost of this repair will not be covered under a warranty, and if you would like to have it repaired it will cost you $99.99.”

avatarpic-lSeriously Microsoft? Seriously!? I have been a loyal customer of yours since day one! I have purchased over 50 Xbox 360 video games, extra controllers, battery chargers, wireless headset, and so many downloadable games and content. Now after all of my thousands of dollars that I’ve poured into your company, you won’t fix a problem of mine that shouldn’t have happened in the first place? That’s about as low as you can go. This is a major quality problem that can be ignored, and you’re about to lose a customer that would have spent thousands more with you in the future. All because you won’t fix a bunk video card that should have never had a problem to begin with.

I hope everyone out there who is reading this knows that if I were to be forced to choose a side in the console war, even with the loss of my first Xbox 360, before last night, I would have said Microsoft. But after last nights phone conversation with Microsoft’s Tech Support, there’s no way that I can support a company that continues to shell out a product that they themselves won’t back up. So Microsoft, unless you can fix my issue, consider this a goodbye from a long time, faithful customer. Every one else should take notice, if you don’t know already, there is no quality in the Xbox 360’s hardware.

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PC Gaming, Reviews, Xbox 360

REVIEW: Fallout 3: Broken Steel

No Comments 13 May 2009 | Tags: , , , , , , , , , , ,

Exploring Fallout 3’s myriad of labyrinth tunnels, fields, roads and buildings was, perhaps, the finest part of an undeniably exceptional game. The finality of its ending, then, proved a sore sport for many Wastelanders eager to continue playing their character after the credits scrolled. It was an anti-genre moment, as the vast map, exhaustive quest options, and the heavy emphasis on looting anything not nailed down made it feel natural to want to return to the ruined utopia for more goodies.

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This hasty and abrupt ending was clearly a bit of a sore sport for Bethesda, too, so with Broken Steel – the third set of premium downloadable content for Fallout 3 – the ending has been rewritten. Or, to be more precise, removed entirely: all the Project Purity related stuff at the end of the game still happens, but now you can keep playing after the main quest finishes.

Not only that, but the level cap has been increased to 30, complete with a bevy of new perks to keep everything feeling fresh. Hardly a bad idea by any means, but surely one that would have been served its purpose more efficiently in an earlier piece of DLC. Any character that’s progressed through Operation: Anchorage and The Pitt has just thrown away a bountiful supply of experience, after all. Starting at level 20, you can expect to reach around level 24-25 by the end of Broken Steel. Unless you’ve left plenty of stones unturned, you’d have to wade around the wasteland taking out Raiders for a long time to see level 30.

On The Road Again

Returning to the quest itself, and without wanting to spoil the finale for anyone yet to see it, Fallout’s narrative corrects itself by having you wake up in the Brotherhood of Steel’s Citadel, having spent a fortnight unconscious, to the news that the nefarious Enclave have been reduced to a rather pesky militia. Before long you’re out of bed and roaming around the map searching out the pockets of Enclave resistance, quickly running into a serious snag that forces you back to the Citadel and into devising a new plan of attack. One that won’t go a bit pear-shaped, with any luck.

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This initial burst of excitement – certainly up there with some of Fallout 3’s greatest moments – is sadly short-lived. It’s not long before you’re forced to traverse some new underground metro stations which, unsurprisingly, look and play exactly like the old underground metro stations. Roaming around these tunnels feels like a design shortcut, Bethesda opting to take the easy route to pad out their new content.

It’s also a bit insulting to the player, who has seen more than enough of the metro system on their first trek through the storyline. To top it all off, a new monster – the Feral Ghoul Reaver – leads to many tedious altercations due to its ridiculously high amounts of health. They’re rock hard, doused in radiation and handy at lobbing dangerously explosive globs of themselves at you. Even level 20 characters will have a moderately difficult time dealing with the little sods. I found the trick was to lob explosives at them.

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Which, in a way, is kind of refreshing. Not since the first encounter with a Deathclaw has the game been so curse-spewingingly difficult. But whereas the immediate response to seeing that first Deathclaw was to turn around and run like the dickens, the game forces you into confrontation with the Reavers, demanding you engage in a handful of long and drawn-out battles against some very difficult odds. Make sure you’re well stocked up on Stimpacks before even attempting it. Or you can just turn the difficultly slider down, but where’s the fun in that?

It’s All So Refreshing

Eventually, after the brief diversion through the Presidential Metro and an encounter with a diligent security robot, you wave goodbye to the subway and move onto the Adams Air Force Base, where the Enclave are residing en masse. It’s here that you’re subject to a bit more visual panache, epic sprawling architecture from the outside and the odd but pleasing juxtaposition of yellows and blues when you get indoors. It helps craft a sense of identity that the repetitive green and grays of the previous sections fail to make up for, but never quite lives up to The Pitt’s distinctive use of red. There are some nice design touches, though, with one of the more memorable sections putting you in a house that’s toppled over, leaving everything at a distressingly jaunty angle.

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It’s also here that you stumble upon the new Enclave weaponry, the Heavy Incinerator, and the Brotherhood’s new form of completely overpowered destruction in the shape of a Tesla Cannon. They’re very powerful, as you might imagine.

Bigger and Better?

But, fun though the new big guns are, combat has always been the weakest link in the otherwise splendid chain for Fallout, and it’s a bit of a shame to see that Bethesda have, once again, opted to take an aggressive route for their DLC. There’s very little opportunity to be sneaky or to talk your way out of confrontation. You just blast your way from point to point and ultimately pick from the poorly designed ‘good’ or ‘bad’ options at the end of the experience. Broken Steel lacks The Pitt’s, and much of the main Fallout 3 campaign’s, endearing subtlety in moralistic decisions. It boils down to this: do you cripple the good guys, or the bad guys?

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It’s not bad by any means, but in some respects it feels like Broken Steel is playing it a bit too safe, regurgitating past ideas into an enjoyable, if unremarkable, whole. It’s not entirely certain what it wants to be. Advancing the main questline and upping the level cap means it integrates itself well into the regular game, but at the same time it doesn’t really do much to make itself stand out. And whilst reaching level 30 is definitely a time-consuming challenge, the rest of the new content spreads itself out a bit thin. I preferred The Pitt, to be honest, but Broken Steel is definitely worth a look if you’ve got a batch of Microsoft Points burning a hole in your pocket.

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Nintendo DS, Reviews

Gabriel’s Shiny New Guitar [World Tour Hardware Review]

1 Comment 27 October 2008 | Tags: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , ,

Well, its that time again. With another new music game release comes another new peripheral. For your convenience, I took the liberty of purchasing the Guitar Hero: World Tour guitar controller. How does it stand up to the past axes? Read on to find out.

Right off the bat, we can see that this guitar is dead sexy. The body is painted to resemble reality rather than plastic, and even the tuning pegs up top stand out more. The whammy bar has been lengthened, which makes for more natural movement and allows optimal star power extraction from sustained notes. The strum bar is also changed slightly, the end is rounded a bit to help you keep a grip on it. This seemed to work, as I rarely had a finger slip through a 9 hour marathon, which included devilish strumming songs like ‘Assassin’ and ‘B.Y.O.B’. They’ve also taken a page out of the Strat controllers book and made it more quiet. However, where I feel that the Strat’s silence was actually detrimental to the gaming experience, this controller clicks just loud enough to put you in a comfortable spot.

You see that big ‘ol button below the strum bar? That’s the star power button. If you normally activate star power using the back button, you’ll warm up to it well, although it takes more effort than it looks to push it in all the way. If you only use the tilting, than it wont get in your way. Those two smaller buttons to either side are actually Start buttons, to pause the game. There are reports of accidentally pausing when trying to activate star power, but I had no such issue. In fact, I found the start buttons were embedded in the body so far that I had a bit of trouble finding them in the middle of a song. To the right of the whammy is the guide button. But what you can’t tell from the picture is that the guide button is in a raised column that acts as the directional arrows when moved around. While this is better for things like navigating menus, it becomes bothersome when you hit it while whammying, activating a directional movement that you can also use to strum, breaking your streak. Angriness ensues.

One of the Les Paul’s biggest issues was the detachable neck, which caused some people’s (a.k.a. me) fret buttons to not register presses, because it jostled easily. This time around, it snaps into place real good, and you wont have any problems unless you actually try to pull it out of it’s socket. The fret buttons themselves are exactly like the Les Paul’s, which means they function beautifully. (Although, strangely, they were not very broken in out of package like the Les Paul)

Okay, I know why you are really reading this, you want to know about the Neck Slider. So how does it perform? Actually, not as well as you would think. You can use the Slider to ‘wah’ notes and extract star power, but the actual whammy bar is infinitely better at filling up those bulbs. You can use it to strum as well, and even though this works fine most of the time, don’t expect to hit every single note in a song without touching the strum bar. The touted ’slider sections’ in which you can tap the notes with the slider aren’t made any different, and you’d actually get an advantage by playing them with the normal fret buttons, since it is tough to tell the colors apart by feel. But at least it looks and feels cool.

Overall, this guitar is extremely responsive, and attractive to boot. It’s possibly the guitar to get for all you score heroes out there, because of the star power button and whammy bar. However, if you are just thinking of buying it for the touch slider, think again. You may not want to spend money on it if you have every other instrument peripheral out there, but if you are in dire need of a new guitar controller, I’d say this is the best one yet.

Side note:

I know you guys can’t wait for the full game review, and I AM working on it. Just give me a bit of time. Its a gargantuan game, and I want to report all the details for the most picky buyers. Oh, and yes, there will be comparisons……

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