Game: Majesty 2
Publisher/Developer: Paradox Interactive / Ino-Co
Genre: Real Time Strategy
Verdict: A slightly too passive RTS that is very nearly great
Pros: It’s the most different RTS that we’ve seen in ages.
Cons: The lack of more active gameplay and dodgy voice acting puts a dampener on things.
Being Scottish I have a certain amount of love for Sean Connery, also known as Edinburgh’s favorite milkman. He defined James Bond, fathered Indiana Jones, and has very few equals as far as well-known Scots go. There is, however, someone who loves Sean a little more than is healthy and that is the person who directed the voice-acting on Majestic 2.
We will get into that properly in a minute, but first I’d like to take a look at the main features of the game . The RTS genre is almost as well-populated as the FPS genre, especially on the PC, and it takes something exceptional to really make an RTS stand out from the pack. Majesty 2 spends most of its time teetering on the edge of greatness.
The game lives in a fantasy world ruled by a succession of increasingly pompous monarchs that have systematically removed all evil from the land, purely for the sake of their own pride. The most recent king, who has grown bored of the peace and longs for the glory of his ancestors, decides that it would be a good idea to get the royal sorcerers to conjure up the most evil demon they can think of so that he can defeat it and feel like the big man. This tragically and obviously backfires when the demon consumes the whole realm with its own brand of evil.
Here is where you come in. As the last surviving heir to the throne, only you (surprise!) have the power to vanquish the demon and save the realm from utter destruction. There is only one way to accomplish this task: round up a band of heroes and systematically rid the land of the demon’s evil minions. After all, every demon has to have minions, right?
Majesty 2 uses a fairly simple, yet elegant, method of battlefield control. Try to wrap your brain around this: there is no real battle. The game follows more of a Settlers-style approach to establishing a settlement and protecting it. This is actually a very passive game, as all you really do is build structures and find the most efficient ways to manage your resources. The gameplay is supplemented by building a marketplace that manages your income which can be augmented by building more trading posts.
Your fighting force is made up of four types of heroes who can be accessed once you build their individual guilds. Each hero adds special abilities to your team and each is best used to tackle different types of problems. Warriors are your standard fighters, proving very useful for destroying enemy structures and monsters. Rangers are exceptional at killing beasts and exploring the map. Thieves allow you to extort money when you’re running low and have access to poisoned weapons. Clerics heal your other heroes and smite down the undead with their righteous fury. Righteous fury rocks, apparently, when you’re a man of faith.
Having built your economy, guilds, and recruited some heroes, the next task is to assign them duties. You do this by flagging targets as something to either explore, attack, defend, or fear. You place a monetary value on said flag and then wait for your heroes to get around to doing it. Essentially, it’s like eBay for the medieval set. This is both an interesting and unique concept, but in practice it tends to be a bit tedious. The system relies on your heroes being smart and taking the jobs that are assigned; sadly, they they are pretty damned lethargic about it. Many of the levels are spent waiting for your troops to destroy a building. Instead of focusing on the the target, your men are busy getting distracted by any skeletons or bear that crosses their path. Simply put, it is like watching the Knights of the ADHD Table.
Not to complain too much, but Majesty 2 doesn’t require a huge amount of actual playing. Once you’ve built your settlement and placed your flags, you just sit back and watch you little guys do their thing. This can be entertaining, but may not meet the needs you might have for hyper-control and micromanagement. When you think on it, is why many folks get an RTS game to begin with, so your mileage my vary. Perhaps a setting that would allow you to get more detail oriented approach would have been called for here.
Now, let’s get back to that Sean Connery impersonator. Majesty 2 has a decent sense of humor, sprinkling the laughter liberally throughout the game. Much of this is done within the adviser narrations, with every word spoken like a slightly soused Sean Connery. As funny as it is to begin with, it does begin to grate on the nerves. When you couple that irritation with the fairly passive gameplay, it kind of spoils all the nice ideas that the game displays. Drunken Sean Connery isn’t helping Majesty 2 make its mark.
I became addicted to the Settlers, which shows that passive gameplay can really entertain. Unfortunately, Majesty 2 is just a little TOO passive for my taste. The attempts at having a bit of a laugh just feel too forced to really save it from being more than average. Majesty 2 is more like the bad court jester than the kingly experience it wants to be. My recommendation? Buy if you don’t mind watching the game play itself. Otherwise, maybe something a bit more active will serve your needs.




















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Game
WET places you into the acrobatic shoes of Rubi Malone, a heroine for hire who is more than happy getting her hands dirty while carrying out her work. And by dirty, I of course mean covered with blood. Whether it’s a hail of gunfire or the swish of a sword, Rubi is exceptionally comfortable when it comes to mowing down hordes of bad guys. Using a variety of guns, such as shotguns and sub-machine guns, as well as her trusty sword Rubi will leave countless enemies lying in bloodied heaps at her feet. The inclusion of the sword gives the game a nice twist compared to virtually every other 3rd person shooter, as it gives you the option to get up close and personal if you wish. Most killing will be done at a distance but there will always be times when you get close to an enemy, intentionally or otherwise, and a quick slice of your sword will restore your personal space bubble and ensure everyone else thinks twice about getting that close to you.
To make sure you don’t get overwhelmed by enemy numbers you have a few moves at your disposal which should help swing the odds back in your favor. Jumping and sliding, two fairly simple and innocuous moves become lethal weapons when used by Rubi. When either jumping or sliding, shooting your weapons automatically slows down time, allowing you to take better aim at your enemies. In addition, you can use your dual weapons (which Rubi always carries) to target more than one enemy at once. Rubi will lock on to one poor sap while you take aim at another. As you can string these moves together it’s entirely possible to jump headlong into a room, take out two or three bad guys before instantly transitioning into a full length knee slide which lets you take out two or three more. It’s cool and instantly gratifying and makes you feel like an awesome killing machine.
One thing that WET really has going for it is style. Presented in a B-movie grindhouse style with a grainy film filter, you can see the film influences running right through the game, especially Tarantino-style films such as Kill Bill. Rubi herself reminds me of The Bride from the aforementioned Kill Bill, with her acrobatics, gun play and sword abilities. There is also a Matrix Reloaded style highway scene where Rubi leaps athletically from vehicle to vehicle while dodging gunfire and destroying enemies. Between chapters and missions you’ll be treated to cinema style advertisements, further driving home the movie connections. The game unashamedly wants to look like a film and that’s no bad thing in my eyes, as it creates a nice feel to the game as a result.
The story in the game, for what it’s worth, is pretty average stuff. You start off being employed to go on a fairly routine mission, only to find yourself double-crossed before setting off on a path of righteous vengeance. To be honest, the story in games like this is never too much of a concern for me. As long as I can follow it and it’s not too convoluted then I’m happy. After all, the story is really in place just to explain why I’m travelling to these different locations and killing these various people. I’m not after a story of Shakespearean quality here, just something that doesn’t get in the way of all the violence and bloodshed, and WET delivers on that count. It’s probably not something you’ll remember a couple of months down the line, but it’s also not why you’d play the game, so we’re not really complaining here.
Another problem lies with the moves of Rubi herself. Her ability to slow down time by diving through the air and sliding on the ground are so useful that you find yourself using them constantly. Unlike something like Max Payne where the amount of bullet time you have is limited and has to be recharged, there is nothing stopping Rubi from constantly going from diving to sliding to diving to sliding. If they’d implemented a system like Max Payne’s where it was limited, you’d have to pick your spots more which would mean making those perfect dive-slide combos even more satisfying. As it stands, the coolness you feel the first time you slaughter everyone with a slow-mo combination starts to fade away pretty quickly when it becomes the standard way of doing things.
The first thing that will be painfully easy to notice is that this game is geared heavily towards multiplayer. There IS a single player campaign, but I seriously had to look for it in order to play. My first mistake with this game was jumping to the online multiplayer by default. I thought that there would be at least some sort of tutorial to ease me into the fray, but no such luck there. Needless to say, I was dropped before I could even figure out what I was doing. Once this occurred, I was bounced back to the title screen and finally found the single player mode. In all honesty, single player is really only there for the purpose of being a guided tutorial.
Now let’s get to the “meat and potatoes” of this game so to speak: The Multiplayer. The multiplayer aspect of this game is pretty easy to jump into once you have the hang of the controls. I realized after playing a few matches that it actually DOES give you a sort of mini hurried tutorial. The down side of that it is attempting to teach you in the middle of a fire fight, so you don’t really live long enough to get all the necessary info from it. Pretty much everything about this game you have seen before. The landscapes are quite large but mostly barren of anything interesting to look at or play with. When you spawn, you have the option of joining up with your squad or “Free Spawn.” This pretty much just boils down to either spawning with your team or spawning where ever you like and braving it by yourself. Each having it’s own advantages and disadvantages.
Things are not all sunbeams and teddy bears here though. Several glaring issues with this game will stand out to ANY veteran of an online multiplayer game, the first being that you move very very slow. Walking feels like you are actually crawling… on your belly… in tar. There is the option to “run” by clicking the left stick, but oddly enough, that actually takes a few seconds to charge up. Once you are running, however, you switch to a third person perspective and do move at a pretty good pace. The downside is that you can’t stop on a dime, (I guess that’s realistic) and you lose the ability to shoot while in motion. Not the greatest thing in a game that centers around shooting… a lot.








