Swords and Zippers The Fragility of the Human Condition

Swords and Zippers The Fragility of the Human Condition

Mike comes out of his funk long enough to mash feelings on a keyboard. Tri-Crescendo's Fragile Dreams is the culprit.

Swords and Zippers: Dealbreakers (or Something Like ‘Em)

Swords and Zippers: Dealbreakers (or Something Like ‘Em)

How can a game succeed in almost every way only to throw one, tiny pebble in your boot?

Swords & Zippers: The Last Story (…Until the Next One!)

Swords & Zippers: The Last Story (…Until the Next One!)

For this weeks' JRPG scoop, Mike takes another look at the Last Story, not the last title supported by Operation: Rainfall but one of the best experiences to be had amongst today's JRPG's.

Swords & Zippers: Knell of Ar Ciel

Swords & Zippers: Knell of Ar Ciel

This week on Swords & Zippers, a return to the Ar Tonelico universe as Pete takes a first look at the third and final game in the series.

Swords & Zippers: Dear Elena

Swords & Zippers: Dear Elena

Ganbarion's excellent "two-hander" action RPG Pandora's Tower is out this week, so what better time to revisit it in our JRPG column?

Swords & Zippers: Flying High in the Sky

Swords & Zippers: Flying High in the Sky

Today on Swords & Zippers, Pete revisits a classic of the Dreamcast era: Sega and Overworks' Skies of Arcadia.

Swords & Zippers: Crafting Crazy

Swords & Zippers: Crafting Crazy

In today's JRPG column, Pete ponders why he enjoys crafting in Japanese titles like Ar Tonelico and its ilk, but not Western RPGs.

Swords & Zippers: A Square Sequel

Swords & Zippers: A Square Sequel

In today's Swords & Zippers, Pete looks at Square's first foray into developing direct sequels for its long-running Final Fantasy franchise.

Swords & Zippers: Appeal Elements

Swords & Zippers: Appeal Elements

Today on Swords & Zippers, Pete shares his personal "Appeal Elements" for the divisive game genre.

Swords & Zippers: Layers Upon Layers

Swords & Zippers: Layers Upon Layers

In today's Swords & Zippers, a discussion of a key difference between how Eastern and Western RPGs approach the matter of their "rulesets," with specific regard to Ar Tonelico II.