This week's READ.ME takes a look at the blending of media: when something is so good, a single platform just isn't enough. Is this a good thing? Does it matter?
In this week's READ.ME, Pete takes another look at Lifesigns: Hospital Affairs, and how it handles multiple endings based on player skill rather than choices.
Today on READ.ME, Pete looks at Atlus' Trauma Center series, and how it supplements its visual novel-style storytelling with emotionally engaging gameplay.