READ.ME – Incoming!

READ.ME – Incoming!

"Always in motion is the future," sayeth Yoda, and it couldn't be more exciting. This week we'll take a look at some of the visual novels that are coming down the pipe.

READ.ME: Novels the West Will Never See

READ.ME: Novels the West Will Never See

In an article that this one prays will be proven wrong someday, we look at some of the greatest visual novels ever released... outside of English-speaking countries.

READ.ME: You Always Remember Your First

READ.ME: You Always Remember Your First

This week's READ.ME discusses the "first" visual novel experience and the attraction of the form.

READ.ME: Preserving the Original

READ.ME: Preserving the Original

Earlier this year MoeNovel released a localization of "If My Heart Had Wings," but notoriously altered the game from its original presentation to be an all-ages game. Can any good come of this practice? Should an original work ever be changed?

READ.ME: ef – the first tale

READ.ME: ef – the first tale

ef - a fairy tale of the two was localized in its original component parts. While part two's release in English looms on the horizon, let's take a look at the first part in the epic tale of romance.

READ.ME: The Novel of Agarest War 2

READ.ME: The Novel of Agarest War 2

Record of Agarest War 2, though much gameplay is spent battling monsters and demons, is a visual novel worth reading.

READ.ME: To Speak, or Not to Speak

READ.ME: To Speak, or Not to Speak

Kara no Shoujo recently received a voice-patch treatment which re-adds the voices previously removed from the NA localization. What makes this so important?

READ.ME: Visual Novels and ‘Rock’

READ.ME: Visual Novels and ‘Rock’

From the Superbrothers of Sword and Sworcery fame comes a pretty interesting article about videogames and the over-abundance of words. What, then, of visual novels?

READ.ME: Visual Novels and Steam

READ.ME: Visual Novels and Steam

Higurashi no Naku Koro Ni - localized as "Higurashi - When They Cry" - has been green-lit for Steam. This is a very, very good thing for visual novels.

READ.ME: Canon and the Visual Novel’s ‘Other’ Dilemma

READ.ME: Canon and the Visual Novel’s ‘Other’ Dilemma

A visual novel, which can be (over)simplified as a 'choose your own adventure' book, has more than a few problems in creating its narratives.