READ.ME: Guiding the Guideless

READ.ME: Guiding the Guideless

Walkthroughs have existed since games existed. Do you really need one for a medium most akin to reading a book? Maybe.

READ.ME: Dating Sims – What’s Up With That?

READ.ME: Dating Sims – What’s Up With That?

This week's READ.ME takes a look at the oft-maligned 'dating sim,' a common form of the visual novel and one that is vastly misunderstood.

READ.ME: A Mixing of Media

READ.ME: A Mixing of Media

This week's READ.ME takes a look at the blending of media: when something is so good, a single platform just isn't enough. Is this a good thing? Does it matter?

READ.ME: Man, I Feel Like a Woman… Oh, Wait

READ.ME: Man, I Feel Like a Woman… Oh, Wait

Today on READ.ME, Pete looks at Crowd's gender-swap comedy X-Change.

READ.ME: You Must Be This Awesome to Succeed

READ.ME: You Must Be This Awesome to Succeed

In this week's READ.ME, Pete takes another look at Lifesigns: Hospital Affairs, and how it handles multiple endings based on player skill rather than choices.

READ.ME: Do It Yourself

READ.ME: Do It Yourself

In today's READ.ME, Pete turns his attention to the various ways you can get started creating your own visual novels.

READ.ME: Reasons to Read

READ.ME: Reasons to Read

In today's visual novel column, Pete lays out some reasons that distinguish VNs from books and more conventional gaming experiences.

READ.ME: Hospital Affairs

READ.ME: Hospital Affairs

This week in visual novels, Pete explores an underappreciated gem of the Nintendo DS' back catalog -- Spike's medical drama Lifesigns.

READ.ME: Curtain Call

READ.ME: Curtain Call

In today's READ.ME, Pete takes a look at the "fandisc" phenomenon, which publishers like Mangagamer are starting to bring to the West.

READ.ME: Traumatic Experiences

READ.ME: Traumatic Experiences

Today on READ.ME, Pete looks at Atlus' Trauma Center series, and how it supplements its visual novel-style storytelling with emotionally engaging gameplay.