Walkthroughs have existed since games existed. Do you really need one for a medium most akin to reading a book? Maybe.
Posted by Mike Geib
This week's READ.ME takes a look at the oft-maligned 'dating sim,' a common form of the visual novel and one that is vastly misunderstood.
This week's READ.ME takes a look at the blending of media: when something is so good, a single platform just isn't enough. Is this a good thing? Does it matter?
Today on READ.ME, Pete looks at Crowd's gender-swap comedy X-Change.
Posted by Pete Davison
In this week's READ.ME, Pete takes another look at Lifesigns: Hospital Affairs, and how it handles multiple endings based on player skill rather than choices.
In today's READ.ME, Pete turns his attention to the various ways you can get started creating your own visual novels.
In today's visual novel column, Pete lays out some reasons that distinguish VNs from books and more conventional gaming experiences.
This week in visual novels, Pete explores an underappreciated gem of the Nintendo DS' back catalog -- Spike's medical drama Lifesigns.
In today's READ.ME, Pete takes a look at the "fandisc" phenomenon, which publishers like Mangagamer are starting to bring to the West.
Today on READ.ME, Pete looks at Atlus' Trauma Center series, and how it supplements its visual novel-style storytelling with emotionally engaging gameplay.
14 May 2013
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14 Mar 2013
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