PC Gaming, Reviews

Fallen Earth Review

No Comments 23 February 2010 | Tags: , , ,

Platform: PC
Developer/Publisher: Icarus Studios, LLC
Genre: Massively Multiplayer Online Role Playing Game (MMORPG)
Verdict: Ideal for those looking for a more ‘hardcore’ MMO
Pros: No class system allows many combinations of character; excellent crafting systems
Cons: steep learning curve; lack of structure may bother some players
Acquired: Developer Provided
Price: $40, $15 per month

At first I really wasn’t very sure about Fallen Earth. Knowing nothing about it before loading up the game, I was a little unsure of the very drab interiors of the instanced tutorial section and especially the fact that nothing felt particularly compelling. In the first hour or so of Fallen Earth it all felt just a little bit too mundane and average to be anything special. There’s no polish here, nor is it the most welcoming of games. Fortunately it turns out that first impressions are extremely deceiving as once I got under the surface of Fallen Earth, it was quickly apparent that this is an unique and great MMORPG, providing you pay it the respect it deserves.

You see Fallen Earth isn’t the most forgiving of MMOs at all. Once the tutorial makes way for the vast post-apocalyptic world that Fallen Earth offers, there’s an awful lot to take in and no sign of the simplicity that the likes of World of Warcraft offers. However that’s certainly no bad thing once you accept that you’ve got a lot to figure out. There’s no hand holding or stupidly obvious ‘Go here, do this’ style quest NPCs. This is both a curse and a blessing as I can see many people giving up far too quickly in favour of simpler, but less rewarding, games. Stick by Fallen Earth though and you’ll be rewarded with an experience that gives you more choices than nearly any other MMO in years. The desolation of the bleak wastelands around you are intimidating in their vastness and it’ll be many hours until you adjust your expectations appropriately and simply enjoy the fact that there’s no ’set’ path to take. Fallen Earth doesn’t even feel like a game where players must rush to the end game quickly to see the ‘full’ game, the journey there is just as important.

Unlike more conventional MMOs there is no class system to be confined to. There are templates that you can choose to follow but for the most part you can mix and match your skills however you want. This really opens up a lot of options and it’s refreshing to see a game treat its players so maturely, allowing them to really define their character. This is demonstrated even further by the complex crafting system. As you would expect in a post-apocalyptic world, useful items are hard to come by in their complete form, so you’ll quickly rely on the items that you can create yourself. To create such items can take quite a while as initially core materials must be found, in order to start off. After this the actual crafting element can take a long time, comprising of hours sometimes, but fortunately this can be left to finish while you are offline. Something that was used to great effect in the past by Eve Online’s skill system. Crafting is immensely rewarding but much like the rest of the game, players do need to be committed to the effort. At least if you’re the lazy sort of MMO player, you can always buy items from other players through an auction house system. The crafting system was what really drew me into Fallen Earth. Being able to craft all my weaponry and even build my own ATV felt like a great accomplishment, much more so than levelling up in other, more mainstream MMOs.

I found most of my time in Fallen Earth was spent playing alone. Solitary existence just felt more appropriate given the backdrop of the game. There are fortunately a number of group quests available but I found Fallen Earth to be less sociable than most MMOs.

Fallen Earth isn’t quite the messiah of MMOs as it does have a steep learning curve at times which is sure to put some players off persevering. This is a shame as give it the respect it deserves and it becomes an extremely rewarding experience. Not least because of the effort that is required in order to progress. It’s a culmination of small, initially mundane sounding things that make it so rewarding. The fact that it explains your ‘respawning’ upon death by showing that you are a clone, or the fact that you can have horses or motor vehicles to travel with but they all need maintaining in some way. It gives the allure of true independence and choice, something that too many MMOs don’t bother with even though surely that’s the entire point of having an entire virtual world at your disposal.

Fallen Earth isn’t for everyone and I can see why some players will be disappointed by the lack of strong structure here, and the unconventional manner of the game. It does feel frequently difficult and unwelcoming in the early stages, but persevere and it becomes a glorious, if unpolished, experience. It’s not a game that you’ll see quick results in and I’d argue that the 10 day trial isn’t long enough to see what’s on offer unless you manage to devote many hours a day to it. However if you have the time and you thrive on an MMO that never patronises you, Fallen Earth is ideal and a perfect niche addition to the genre.

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PC Gaming, Reviews

PC Review: Lunia Chronicles and Rumble Fighter

1 Comment 15 January 2010 | Tags: , , , , , ,

Game: Lunia Chronicles and Rumble Fighter
Publisher: OgPlanet
Developer: OGPlanet
Price: Free!
Genre: MMO
Pro: Both enjoyable free titles which will keep casual gamers busy for a few hours
Con: Rumble Fighter just feels a bit too shallow to be anything more than a diversion for an hour or two

Lunia Chronicles is clearly an MMO aimed at the more casual gamer. It’s free to play, it’s very simple but it still has that certain something about it that would make more hardcore gamers compelled to play, even if they might not want to admit it.

Part of an increasingly common trend in games, Lunia Chronicles makes its money from micro-transactions: small cash purchases to acquire new items or unlock new character types. This works quite well as if you’re a cheapskate like me or a younger gamer without access to regular money, you can still reap plenty of enjoyment from the game, while still always retaining the option to purchase extras. The game starts by offering you four characters to play as, with a number of others available with an inexpensive purchase. The four initial characters are quite archetypal with the Knight, Healer, Wizard and Thief.

Progression works via a mission based system with various submissions also available. Missions often also extend the plotline of the game which is charming but slightly shallow as one would expect from a game aimed at the casual market. Each mission feels more like a side scrolling fighting game more than anything else with combat down to a matter of repeatedly pressing a few button combos. Frequently bosses emerge which again tend to just require more persistent button mashing. It all felt very much like arcade classics of old such as Double Dragon, but in a cute manner and with a levelling system thrown in for good measure.

The levelling system is certainly swift to traverse and it really won’t take long for players to reach level 50-60. Lunia Chronicles certainly likes to offer fast gratification to its players. At the end of each mission there is also a grading system akin to arcade games, rating your success from F-S.

Lunia Chronicles isn’t going to win any prizes for originality. It’s really not that kind of game. It’s a mindless distraction but something that I still found myself strangely drawn to even with its distinctly shallow gameplay. Everything works just how you would expect with the graphics being particularly appealing, a sound control system and never being lost as to what to do next. The fact that it’s free makes me more inclined to keep it installed for a long time to come, simply because it is a perfect game to drop in and out of, especially considering you can progress far in a short space of time.

Rumble Fighter is from the same stable as Lunia Chronicles and is again a free to play online MMO with micro-transactions. This time round though, Rumble Fighter borrows elements from the Super Smash Brothers series of games rather than the side scrolling beat em up genre. It works, but I didn’t find it anywhere near as enjoyable as Lunia Chronicles.

Upon starting there is a choice of four character types and one (Shaman) that can be bought for real money. Each class has its own respective advantages, such as the Striker being better at close quarter combat while the Soul Fighter is better at speedier attacks. It could have introduced a great tactical element so that players could weigh up their opponent by recognising what class they were but unfortunately, regardless of what you choose, your character always looks the same. It’s a shame as it would have been useful to be able to gauge as soon as the fight begins exactly what you were dealing with.

To get to a fight, players join channels which are divided up according to player ability. As you win more fights, you gain experience points and work your way up the channels. Fighting is a mixture of button mashing and more tactical attacks with combos being particularly effective. A gamepad would be greatly useful here to reap the full benefit from the combat system. In the early stages fighting can be a little dull however, as an awful lot of blocking occurs in order to succeed. It’s understandable but it doesn’t make for gripping fun.

There are a number of different game modes with typical arena based fighting as well as more unique modes such as Moving Screen whereby players must continuously move along the screen as well as fend off opponents. There’s also the increasingly common Zombie mode where action is all about taking out as many zombies as possible. Typical PvP battles tend to take around a couple of minutes with team play modes also open. There’s no sign of any real PvE action as this is a game purely for PvP fans.

As expected from a game profiting from micro-transactions, there is an item shop available where superficial accessories can be bought as well as skill scrolls. Some of these items can be bought with in game money, while others with real cash through the Astro shop.

I didn’t find Rumble Fighter as engaging as Lunia Chronicles. It just felt a little bit too simplistic to really keep my attention. As much as I enjoy defeating people in beat em ups, the satisfaction just isn’t there unless you can witness the annoyance on the loser’s face. Of course for free it’s still worth a play for a little while, just don’t expect much. You do get what you pay for after all.

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News

Tecmo Koei Europe says Save the Date…

1 Comment 25 November 2009 | Tags: , , ,

hmm

…but what’s it regarding?

Start predicting…..now.

As always, you’ll know when we know!

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News, PC Gaming

Football Manager 2010 – Win advice from Harry Redknapp

No Comments 29 October 2009 | Tags: , , ,

When Harry MetÉVideogamesWith the launch of Football Manager 2010 tomorrow for the PC, Sega has teamed up with UK retailer GAME to offer football fans the opportunity of a lifetime.

Any GAME reward card customer who purchases the new Football Manager 2010 from GAME stores or GAME.co.uk on Friday 30 October 2009 will be entered into a prize draw, with one lucky gamer being selected to join Harry Redknapp’s personal phone book.  The computer game manager will be able to talk to him to ask his football management advice.
For those not already in the know, Harry Redknapp is a football legend, having previously managed the likes of West Ham, Portsmouth and Southampton. While managing Portsmouth he led the side to their FA Cup victory in 2008. Currently he’s manager for Tottenham Hotspur, oh and did I mention his son is Jamie Redknapp and his nephew Frank Lampard?

As the great man himself said: “I’ve got plenty of years experience in football management so hopefully I’ll be able to pass on some valuable words of wisdom.”

Football Manager 2010 comes out tomorrow in the UK at a RRP of £39.99. Expect a review from us very soon!

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PC Gaming, Reviews

Review: Cities XL (PC)

No Comments 28 October 2009 | Tags: , , , , , , ,

Cities XLGame: Cities XL
Publisher/Developer: Monte Cristo
Genre: MMO City Builder Sim
Verdict: An intriguing mix of city building sim and MMO that doesn’t quite hit the spot but has oodles of potential
Pros: Great concept that certainly appeals to the megalomaniac city mayor
Cons: A few irritating bugs, especially when it comes to the trade system.
Developer Acquired

Sometimes it feels a little like the gaming industry lacks true innovation. So many publishers and developers seem to play it safe and stick to tried and tested genres, never daring to step out of their comfort zone to trying something new. That’s why it is great to see an amalgamation of the city building and MMO genres. This is a combination that I don’t think has been tried before, and in the case of Cities XL, it very nearly succeeds in its goal.

Comparisons to the SimCity series are pretty hard to avoid. With SimCity being such a landmark in gaming history, while simultaneously setting the bar for what is expected from a city building simulation, it’s inevitable that a game like Cities XL would be compared to such greatness. However, this could potentially be a big mistake, as I suspect SimCity veterans and newbies to the genre will have entirely different experiences.

Those that have not been indoctrinated into the city building genre should love the relative simplicity to the game. Weighing in its favor, the tutorials are particularly comprehensive and always intuitive in their explanations. The rudimentary mechanics behind the game are easy to get the hang of, with everything merely involving selecting where you want to place houses, roads, or shops… you get the idea.

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A nice feature was the ability to add curved roads rather than just the traditional straight variety, making the game more fluid than simple straight grid based layouts. At times it felt a little like the Caesar series, with regular reminders interrupting the action to point out what was required to keep the city running smoothly. An array of different types of workers can also be attracted to your city, giving you plenty to do. Further complicating matters, certain housing types attract unqualified workers, while others attract executive workers. The same can be said of the office building types and amenities such as hospitals or bowling alleys. Quickly, you will fall into a routine of obeying whatever the tool tips suggest.

Of course the real meat of Cities XL isn’t just building your city and watching it hopefully flourish, it has more to do with the unique online capabilities. There are a number of servers to choose from, each housing up to 10,000 cities. Once you’ve chosen a server, it’s time to choose the type of plot you want. This mostly affects the difficulty of the area you’ve chosen and what resources are available. The server choice also determines who is available to trade with, which forms the crux of the online side of things.

Trading with other players is initially a fantastic idea that can be used to ensure that you have the resources necessary for your community to flourish. Under most circumstances this works fine, but at times it can be extremely buggy and awkward. Sometimes it forces you through a few too many hoops, leaving you with no other choice but to simply jump to trade a few things. This is a landmark concept, but it could certainly use a little more work.  One can only hope that a patch is forthcoming from Monte Cristo.

citiesxl3

At times, in both the Planet mode and the Solo mode (which admittedly feels a bit of an afterthought), things begin to feel a little boring after a while. Sure, lots of juggling is needed to keep the city running smoothly, but with the lack of anything else really occurring, it lacks excitement that one would expect. Where are the natural disasters would normally occur in cities? I am not referring to the staple alien invasions that are present in SimCity, because Cities XL is obviously trying to be more realistic than that, but it would be nice to experience something a little different.

Then again, perhaps the the real beauty of Cities XL is in simply sitting back and watching your city flourish or fail. The core mechanics tend to lend itself more to passive gaming experiences, rather than something that needs constant attention. This is also really where the MMO side of things can take precedence, with the general chat box to entertain you, as well as trading with other players and building up relationships with them.

Ultimately, Cities XL suffers from the same critical flaw that has continued to plague MMOs: it simply doesn’t feel like a completed product yet. That said, in a few patches time, I think it really could be a force to be reckoned with. The development team over at Monte Cristo have already been outspoken in their ambitious plans for the future. Current subscription models offer the promise of new content every month, such as additional buildings and maps based on real geographical locations. Expansion packs are also in the works including such additions as ski resorts and beach locations. The foundations of a great game are certainly there, it just lacks that certain oomph to make it great.

By default, Cities XL is the ultimate MMO city builder. It’s a shame that the game struggles with several significant bugs and a general lack of any sense of humor, because it really could have been something special. If this were a school report, the graded version would have a ‘could try harder,’ written at the end.

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News, PC Gaming

Confirmed Release Date for Fort Zombie

No Comments 26 October 2009 | Tags: , , ,

Paradox Interactive have confirmed that Fort Zombie will be arriving for the PC on October 30th, just in time for Halloween.

It’ll be available at various digital download distributors for the budget price of €9.99 and $9.99 depending on your region.

It may not look like the prettiest game in the world but the trailer shows off some pretty cool Dead Rising-esque gameplay and certainly looks worth checking out this weekend.

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News, PC Gaming

Fort Zombie Trailer released

No Comments 21 October 2009 | Tags: , , , , ,

Paradox Interactive has released the first trailer for the forthcoming Fort Zombie game for the PC.

The trailer depicts the opening movie sequence which sets the stage and introduces us to the characters as well as the location of Piety, Indiana.

Fort Zombie promises an interesting take on the Zombie genre where players must take control of a single building throughout the campaign. They must create the ultimate fort as well as search for supplies and rescue other survivors from the zombie invasion.

It sounds like a great twist to us and we look forward to checking it out upon release later this fall.

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Reviews, Xbox 360, headlines

Review: Disney’s Up (360)

No Comments 14 October 2009 | Tags: , , , ,

Disney's Up cover artGame: Disney’s Up
Publisher/Developer: THQ
Genre: Family platformer
Price: $29.99
Verdict: Great fun for younger gamers, but lacks enough depth to make it appeal to adults.
Pros: Nice co-op mechanics which encourage teamwork
Cons: Friendly AI when playing solo is irritating at times

It’s unfortunate that Disney’s Up both begins and ends with a poorly implemented flying game, because the rest of the title really isn’t bad at all for a title squarely aimed at a younger demographic. As you would expect from a Disney title, this is not something that will appeal to those of you who prefer your action more mature and violent, but it certainly has something about it that make it worth a look, if you want a game to play alongside your younger gaming protégé.

As you would expect, Disney’s Up is based on the film of the same name. Unfortunately I haven’t been able to see the film due to it only just being released in Europe; however from what I know of the story, the game remains quite faithful to it. You play both 78 year old Carl and 8 year old Russell on the adventure of a lifetime to South America, traveling on a flying house, thanks to being covered in helium balloons. Yup, it’s the kind of tale that only Disney could make work!

disneyup1

The game is a simple platformer with basic puzzle elements. It might not be the most original of genres, but it works well for this style of game. Playing as Carl and Russell felt quite reminiscent of the Lego series of games. Both characters have their own unique skill that the other doesn’t, meaning that when playing with a friend teamwork is essential. Carl can climb up platforms that Russell can’t, while Russell can chop down vines to jump across large ravines. It is a relatively simple concept, but for children it’s quite well pitched.

Everything about the game is infinitely more fun with two players, especially if one of them is a younger sibling or child, rather than a teenager who would prefer to be blowing things up. Unfortunately, when playing in one player mode, the game’s AI is a little irritating. It suffers from a similar flaw to the Lego series in that at times, the friendly AI simply doesn’t do what you want it to do. For example, if you’re trying to perform a co-op move to cross an obstacle, at times, the friendly AI will simply stand there doing nothing. This means you have to sometimes switch characters to complete the move. Sure it’s just a simple tap of the right bumper, but it would have been nice to have responsive AI once in a while. Not to mention, I can see it annoying those with low levels of patience, namely the younger gamer.

The game only took me around 3-4 hours to complete, but this seems a quite appropriate length of time when you bear in mind the game’s target audience. Due to the final level being based around flying, I did find it disproportionally harder than previous levels. I have a sneaking suspecion that this would cause great frustration for some inexperienced gamers. It’s a shame that it had to end on such a sour note, because the platforming elements are much more enjoyable and the final level felt like a slight discredit to the rest of the game.

disneyup2

In order to extend the length of Disney’s Up, there are also numerous bugs to collect that are laden across levels. These bugs help to unlock the various multiplayer levels available, to those wanting a bit more longevity. These multiplayer levels range from dogfighting in planes to popping more balloons than your opponent within a given time limit. Again, it’s all fairly simplistic, but something that I’m sure would eke out a few extra minutes of play time for young gamers.

It’s probably quite obvious by now that while Disney’s Up is a perfectly adequate platformer, it is aimed at a specific market. I’m not saying that you have to be a child to enjoy this, because I enjoyed my time with it and I’m in my mid 20s. However, to get the most out of it, it would help to be in the under 12 age bracket. Disney’s Up is the perfect title for those of you with children who are looking for something that you can both play together while you wait for Lego Indiana Jones 2 to come out.

disneyup3

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Features, Weekend Evil

The Weekend Evils 9th-11th October

No Comments 09 October 2009 | Tags: ,

opflashp

Another week brings another weekend of gaming pleasures. This weekend brings some particularly exciting prospects with the worldwide launch of Operation Flashpoint: Dragon Rising and the latest NBA2k10 and NBA Live 10 games.

North Americans can enjoy SAW, the game of the ridiculously gory series of films. They can also enjoy the cerebral but hugely challenging Demon’s Soul.

Europeans can finally experience the delights of Scribblenauts, along with Kingdom Hearts: 358/2 Days, Disney’s Up and Cate West: The Vanishing Files.

Keep reading to check out what we at GamesAreEvil and sister site, ThePortableGamer are playing this weekend!

Karl: I genuinely don’t know. I will probably go over some older games like Chronicles of Riddick and Civilization Revolution, maybe with a hint of Batman and a sprinkling of Fifa 10.

Sam: I’m going to be spending my weekend acquiring intel and tactically achieving objectives on Operation Flashpoint 2. Some folks might also get blowed up or shooted.

Dana: I have a new addiction and its name is Final Fantasy Crystal Chronicles: My Life As A King. I will be playing that until my Wii dies I think.

Scott: Hopefully i will be spending some time with my new/old PSP this weekend. Also will be trying to finish Call of Juarez: Bound in Blood, and watching several more horror movies for my (shameless plug) Horror Movie Marathon on my site.

demons

Carter: I myself am jumping into Bleach: The 3rd Phantom on DS, my free copy of Guitar Hero: Van Halen on 360, and Robocalypse on my iPhone.

Ewan: This weekend I will be mostly playing Gran Turismo on the PSP. Copious amounts of spinning off will be accompanied by loud profanities. Should be good…

Rob: My plan this weekend is to figure out just what exactly is happening in Kingdom Hearts 358/2 Days, and to enjoy the guilty pleasure that is Obscure: The Aftermath on PSP. Oh, and try to get through some more Demon’s Souls and Scribblenauts levels.

Melody: The fabulous weekend! I will be crashing my big brother’s party to check out Demon’s Souls, replaying the demo for Brutal Legend (squee), and letting the rest of my time become sucked into Final Fantasy: Crisis Core for the PSP. Ahh. Gaming goodness!

Blake: This week looks like it will once again consist of alot of PSP action including the likes of both Gran Turismo and Soul Calibur. I will also take a nice long look at my pile of shame and perhaps dust of Ninja Blade or Wolverine. No matter what, I am sure that I will have my hands full.

granturismo

Joe: I’ll be playing some Trine for review, but also almost certainly some Dungeons and Dragons Online. I’ve got Kingdom Hearts 358/2 to keep me company until the iPod Touch gets repaired. I’ve also got Metroid Prime Trilogy waiting on some completeness on my Wii, if GameFly doesn’t send me anything new.

Davey: I’ll be continuing to play Fifa 10 until either my eyes bleed or I’m booted off the console, whichever comes first. May also try and get back into Uncharted before the sequel drops in a couple of weeks.

Gabriel: This weekend looks very promising: I will probably be kicking ass in Monster Hunter Freedom Unite. Besides that, I can play GH: Van Halen which arrived to my mailbox completely out of the blue. Can anyone say “Eruption FC attempts”?

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Nintendo Wii, Reviews, headlines

Review: Cate West: The Vanishing Files (Wii)

1 Comment 08 October 2009 | Tags: , , , ,

Cate West cover artGame: Cate West: The Vanishing Files
Publisher/Developer: Oxygen Games
Genre: Hidden Objects Puzzler
Verdict: An acquired taste for many, but a calming little title for casual and family gamers alike.
Pros: Great for de-stressing after a long day of work, and it keeps your brain active.
Cons: Those wanting a more exciting gaming experience may be disappointed, shaking dust away is annoying

Ever have a guilty pleasure that you know isn’t really very good, but you can’t help but love? We all do, whether it’s a cheesy romantic comedy that we don’t want to admit to our mates that we love, or a great fondness for singing along to Barbie Girl. It’s fine to have, even though your pretensions may make you wish you didn’t. The problem is that when your job is to review a game and that game happens to be a huge guilty pleasure, it becomes very conflicting. You see, when it comes to Cate West: The Vanishing Files, I’m very much of two minds. On the one hand, it’s extremely samey and does absolutely nothing to challenge the Wii technologically or the player’s physical ability. It’s the sort of game that will quickly remind you of the puzzle books your parents used to bribe you with on long car journeys. However, despite its shortcomings, I still greatly enjoyed my experience with this gentle, hidden object based puzzle game. If ever there’s an example of a ‘marmite’ game (a game you either love or hate), this is it!

The hidden object genre is one that ‘hardcore’ gamers have most likely never played. It involves just what you would expect: you are given a scene which has a wide variety of different objects and items, alongside the scene is a list of objects or clues which you need to find. You then click on the relevant items and you are moved onto the next puzzle. It’s a simple concept but strangely mesmerizing, much of this is thanks to the relaxed nature in which you can play.

In the case of Cate West: The Vanishing Files, a story is loosely wrapped around the hidden object part of the game. You play Cate West, a psychic who is helping the police with an investigation which is linked to the murder of her father. Admittedly, the story is far from memorable and although various cartoon based cut scenes try to keep you interested, it’s really not as core to the game’s enjoyment as the writer probably wanted it to be. The crux of the enjoyment comes from the hidden object components of the game.

cate1

There are 15 chapters in all, comprised of five parts within each chapter. The first section involves finding a set of clues in typically 3 or 4 different locations. Each location is a scene such as a back alley or a creepy room in a building.  These area contain a huge array of conventional items such as keys or spanners, and not so conventional ones such as a piggy bank or hot pepper. You are given a list of clues to pick out of the scene and once you’ve collected all the pieces, you are moved onto the next stage. It is fairly elementary stuff and very basic in terms of presentation, but I did find it strangely fun. It was relaxing and even calming, an ideal combination for the casual gamer. There is a time limit but it’s quite long and not once did I get even remotely close to running out of time.

The remaining four sections use similar game mechanics to the first section, just with a slight twist. For example, the second section ‘Gathering Evidence’ consists of picking out certain bits of an object such as part of a clock. The third section is essentially Spot the Difference, something that I’ve always been dreadful at, so this was my least favorite part, especially when some differences felt extremely difficult to detect! The last stage manages to be almost the reverse of Spot the Difference, with you putting items back to match the alternate crime scene. In between these is the Pick Out the Criminal stage, otherwise known as Guess Who to the lay man. Cate analyzes the relevant clues acquired from earlier in the chapter to determine what the culprit looks like. You are then given the choice of a number of suspects and you have to figure out ‘whodunit’. I found the Guess Who stages to be a little vague at times. Sometimes the clues easily led me to the culprit, but other times it felt a little hit or miss. Having tried this out on another gamer, they had similar problems. Luckily however, you have unlimited attempts, so the only thing it really affects is your overall score, but not by a lot. It all sounds extremely simple written down, but the idea works quite well. It may not be anything very special, nor anything you will remember for years to come, but it passes the time in an enjoyable manner. It was also nice to see that there is replayability in the form of different clues being asked for when returning to previous chapters.

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There are some irritants within the simple nature of Cate West: The Vanishing Files. In certain chapters, you have to shake the Wiimote to clear dust so that you can see clues. It frequently felt like a pointless waste of effort. I would have much preferred to be left alone to find the clues, rather than have to clear dust every once in a while. Also, the music was particularly uninspiring and monotonous because it never really changed as the game progressed. Besides the story mode of the game, which can be played with either one or two players, there is also a two player competitive mode which pits the players against each other in order to score the most points within a level. It seems a little tacked on but adds a bit of longevity to the affair, especially if you’re considering buying this game for the family. Younger gamers are sure to enjoy competing against each other as well as combining their efforts in the two player story mode.

Cate West: The Vanishing Files really is a game that you’ll either love or hate. It sounds like I’m trying to dodge my reviewing responsibilities, but it truly is that sort of game. I really quite liked it and so did my mother who is a perfect example of the casual gamer, but I can see why so many people would grow to hate it. This really isn’t the sort of game that a hardened FPS player would like, but in the hands of the casual gamer or a young family, this is actually quite fun and well worth a look. Just be warned, it is an acquired taste that isn’t for everyone.

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