News, Playstation 3

Resistance 2: Collectors Edition Grab-Bag Commentary

4 Comments 02 September 2008 | Tags: , , , ,

Even as a diehard video games enthusiast, I don’t typically endorse the notion of “Collector’s Editions” for any game, because what I’m usually choosing to embrace is the game itself.

Ok fine: the REAL reason is the pricepoint. Master Chief helmets are useless to me, and I stopped collecting toy guns many years ago. But when Insomniac Games announced the Resistance 2 collector’s package via the Playstation Blog this afternoon, my excitement meter got pegged.

Why? Stuff like a Bonus DVD packed with not just behind the scenes featurettes, but a good solid glimpse into the world of Resistance, including digital version of Issue 0 of the Resistance comic book, a preview into the upcoming novel by prolific fiction writer William Dietz, and a bunch more.

Throw in a thick looking hardbound book exploring fictional war torn America, and only charge an extra $20 for the whole package, and you have yourself a sale.

And yes, for the true collector, you’ll even get a Chimera Hybrid action figure made by DC Unlimited, and an in-game goodie. Plus more! (4 easy installments of 19.99! Well, at your local Gamestop, perhaps)

For the full scoop, including Open Beta details, check out the official Playstation Blog.

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News, Playstation 3, Xbox 360

(Video) New GH World Tour Trailers Showcase Customization and Music Studio Modes

5 Comments 01 September 2008 | Tags: , , , , ,

Activision’s PR team just shot us two new trailers for Guitar Hero: World Tour, showcasing their “Create A Rock Star” and “Music Studio” modes. While customization is something we’ve come to expect (and it DOES look thorough), the ability to have a virtual jam session with 100’s of tweaks and settings, then be able to challenge the world to your recordings is a fairly novel concept in the gaming world, and frankly we can’t contain our excitement.

(BEGIN UNEXPECTED RANT!)

But wait, doesn’t anyone remember a little “game” from Codemasters called MTV Music Generator from the PS1? I spent months creating a full fledged techno album with that software. You could even grab samples from other music CD’s to add to your mix. It was WAY ahead of it’s time. But I digress.

Here’s both vids, via our YouTube site. If you want to check them out in higher quality, click here.

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Opinion, Playstation 3, Xbox 360

Unfinished Business: Flavor of the Week Syndrome

2 Comments 29 August 2008 | Tags: , , , , , ,

With the 3 day weekend upon us here in the USA, and nothing major planned at Evil HQ – with the exception of our “The Last Guy” review” – it’s time to play some serious catch-up on some older titles.

It seems I’ve come down with “flavor of the week” syndrome. Resistance: Fall Of Man still patiently waits for completion, Burnout:Paradise is begging me to pass the 50% mark, and the streets of Liberty City have been severely lacking in crime over the past few weeks. Aside from my (astonishing even to myself) 120 million score in Geo Wars 2’s Pacifism mode, my friends list is destroying me. Braid’s 6th world is mocking me.

And I won’t even mention the nightmarishly challenging “GRID” which has already resulted in a broken 360 controller.

All great games, all replaced by the next big thing. It’s a sad state of affairs people. I actually have this network to thank for actually completing a game for a change :-)

So, this weekend, it’s time to buck up, down the caffeine, stock up on patience, and hit at least one or two 100% marks.

What are you guys playing?

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News, Playstation 3, Xbox 360

(Video x2) Lara Croft goes to Thailand

No Comments 28 August 2008 | Tags: , , , , ,

Eidos has been teasing out a series of vignettes for Tomb Raider: Underworld, showcasing Lara’s new moves. It’s no secret we’re being skeptical about the new Tomb Raider outing, but some of that skepticism got melted when seeing the brilliantly fluid animations and sprawling mountainsides present in this Thailand level.

For your viewing pleasure, Part 1 and Part 2:

[flashvideo filename=video/vig1fullfinal.flv /]

[flashvideo filename=video/vig2fullfinal.flv /]

Are you able to view our videos? If you have any trouble, please let us know: jason @ gamesareevil (dot) com

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Xbox 360

(360) New Galaga Legions Eye Candy

3 Comments 26 August 2008 |

Two months ago, I would have questioned the sanity of anyone telling me they could survive happily without a game disc in their 360. How quickly times have changed. Microsoft is sticking by their promise to raise the bar of their Xbox Live Arcade titles (see: Bionic Commando ReArmed, Braid, Geometry Wars 2, etc).

These new screenshots of Galaga Legions just showed up from Namco-Bandai, and I’m salivating. If the gameplay is as sexy as these images, it could be another hit. (*Disclaimer: we do not normally rate games based on sexiness. This may be an exception, please forgive us)

If it’s NOT, I’ll play nothing but XBLA arcade games for 2 weeks straight. (Lately, though, that’s not much of a punishment)

I’m off to grab this one finally – On with the gallery. Click each image for hi-res.

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Nintendo Wii

(Video) Cool Attractive Trailer: Strong Badia The Free

4 Comments 26 August 2008 | Tags: , , , , ,

Earlier this month our Wii Editor Fernando Sillas gave some fairly high marks to (deep breath) “Strong Bad’s Cool Game For Attractive People, Episode 1: Home Star Ruiner.

We’ve got a treat for ya: a brand new trailer for Episode 2: Strong Badia the Free…

[flashvideo filename=video/strongbad_episode2.flv /]

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Reviews, Xbox 360

Review: Too Human (360)

6 Comments 24 August 2008 | Tags: , , , , , , ,

Release: Aug 19 2008
Developer: Silicon Knights
Publisher: Microsoft
Genre: Role-Playing Game

“Be great in act, as you have been in thought.”

-William Shakespeare

There is one universal truth when it comes to telling a story, and it applies to all forms of media: Compel your audience to care about the characters. This rule becomes infinitely more important when you, the gamer, aren’t just passively reading about or watching a character, but projecting yourself into their world. You’re controlling the action, steering them to a final outcome, and on occasion your decisions have an impact on the final series of events.

Digest the above, and keep it on tap as you examine our impressions of “Too Human,” the newest Action-RPG from acclaimed developer Silicon Knights.

Now, let’s tackle two important issues:

1: If you’re clinging to a preconceived notion that Too Human should be the pinnacle of video games because of it’s alleged 10 year development cycle, throw that notion away. Silicon Knights’ cyberpunk-meets-Norse Mythology Action-RPG saw it’s inception ten years ago, but less than half of this time was actually spent in development. However, The Knights’ extended pregnancy with this game shows, in both positive and negative ways.

2: If you’re well versed in Norse Mythology, you’ll discover that while bending some of the traditional lore, Silicon Knights remains relatively faithful to the tales and character traits of the Norse gods, so most of the plot won’t come as a jaw-dropping surprise. But we’re not planning to reveal any spoilers.

Norse Mythology meets Deus Ex meets The Matrix

In Norse mythology, Odin is the Allfather of the Aesir people, but in Too Human’s universe he’s not merely a superhuman, but a supercomputer, dubbed “Organically Distributed Intelligence Network” which is one of several neat twists in terms of character personalities. Too Human puts you in the shoes of Odin’s favored son Baldur, an Aesir god tasked with protecting the human race. In order to commit to this eternal struggle against an ancient machine race hell bent on destroying human life, the Aesir have embraced technology, incorporating nanotechnologies into their human flesh.

His last battle didn't end so well



During the first 45 minutes of gameplay (which was chosen for the Too Human Demo), you feel disconnected and out of touch with your abilities, your weapons, and your general driving purpose. Initially this soured my experience, but the meat of Too Human begins where the Demo ends. Shortly after your initial trek outside the walls of Asgard, a key story point is unveiled which should spark an “A-Ha” moment in even the most critical gamer.

Earlier I referred to Silicon Knights being “pregnant” with this title for 10 years. That’s important, because Denis Dyack and his team have been dreaming, building, planning this game (slated to be a trilogy) and it’s universe for a very long time. Nowhere is this more evident than the massive environments you traverse. These are fully realized, lovingly crafted landscapes which don’t skimp on beauty and details. Some are haunting and bleak, some are breathtaking, but all four locations feel imaginative and immersive, and will hopefully be explored further in the upcoming sequels.

I wish I could say the same about our Aesir heroes.


Make Me Believe

For everything Too Human does well in terms of graphics and imagination, there’s an equal failure, and character development is at the top of the list. We’re teased with a massive story scope and introduced to characters like Idunn who are deemed “the most important of all the Aesir” according to the instruction manual, even though we only interact with them for 3 minutes. We’re tossed nuggets of Baldur’s backstory but not enough to empathize with his dilemma. A love interest is introduced early on, but stays stagnant for the remainder of the game. The villains are certainly pure evil, but we aren’t witness to their turning point – that one defining reason they’ve turned against the Aesir – so it’s difficult to truly despise them.

To make matters worse, the Aesir chant and ritualize their role as protectors of the Human race, but seem to treat them with disdain. Their cries of fear to Lord Baldur on the battlefield are gone unanswered, and at one point an entire squad is practically decimated after facing almost a thousand gruesome creatures, leading up to a climactic boss fight. At which point Baldur says impassionately “Wait here, this is Aesir business.” For being our protectors, they aren’t very compassionate.



I’ll wrap up my thoughts on Too Human’s story this way: I found it impossible to connect with the characters. My gut instinct tells me that Too Human is trying to tell a story similar in depth to Metal Gear Solid 4, but all the wrong parts ended up on the cutting room floor. Sometimes when you’re so familiar with a story, you forget that you still have to be a storyteller.

Now, this is an Action RPG, so let’s discuss the most crucial component: the action!

For the Love of Looting

If you spent over 100 hours on either Diablo II or Phantasy Star Online, then you already own Too Human. For everyone else, it may take some convincing.

The campaign mode finds you flying solo, with a choice of 5 character classes. For close combat, The Berserker is a blast to play with. He can dual wield melee weapons like swords and hammers, at the cost of reduced health. The Champion is your “everyman” warrior, representing a good balance of ranged and up-close combat. I played the entirety of the game with The Commando, who can deal insane damage with rifles and other ranged weapons, but in the thick of battle comes up short at hand-to-hand.

Unfortunately, the remaining two classes are worthless in the single player game, and while they’re assets in the online co-op mode, they lean towards the boring side of the fence. The Bio Engineer is a healer, and The Defender is a walking tank – without all the ammunition. And since Too Human only supports 2 player co-op mode, my guess is that most of you will prefer to get your fight on and choose the more action-oriented classes.



Here comes the good news: Battles are a spectacle. The game employs a dual stick/dual trigger combat system which takes about 30 minutes to master. Simply flick your right stick in the direction of the enemy to attack with melee weapons, and use both your triggers to independently fire pistols. With rifles and canons, the left trigger acts as a destructive missile attack while your right trigger fires a stream of slug, plasma, or laser rounds. Key to your survival will be learning to slide into each enemy, launch them into the air with your hand to hand weapons, then continue firing on them while they hang, helpless, in mid-air. More advanced fighting techniques and the use of special abilities (a mechanized spider can act as a defensive turret, Battle Cries temporarily enhance your skills and the skills of those around you, and Sentient attacks do massive radius-based damage) are introduced as you level-up, and this is where the RPG elements enter the fray.

It’s no exaggeration that Too Human contains tens of thousands of weapon and armor variants, with highly entertaining names like “Stout Maul of Launching” and “Pure Dreadnought Sword of Carnage.”  You’ll be forced to spend a few hours within your equipment menu, making good use of it throughout the course of the game to hold your own against the hordes of robotic goblins and dark elves. Their strength is in numbers, and when you see over forty of them bearing down on you, be prepared. You’ll also have access to a skill tree that uses skill points obtained while leveling up to add new special abilities and powerup attacks. I had some complaints about the slowness of the menu transitions, but nothing that would negatively affect my overall review.



[Battlefield Sidenote: When you face off against your first Troll, you may spend a second too long admiring it's sheer size. These enormous warrior robots have to be broken down one piece at a time, and their tenacity increases the farther into each level you travel. By the way, the amusing naming convention extends to some of the mini-boss battles. When I first squared off against "That Which Vomits Diseased Brains" and "She Who Suckles The Dead," I had to compose myself before diving in.]

All told, the graphics engine is amazing to watch with dozens of enemies onscreen at once, fluid animations, and no stuttering or slowdown whatsoever.

Half-Truths

I’m sure criticisms will be leveled at Silicon Knights for what eventually becomes slightly repetitive gameplay. At one point in the 3rd campaign, you will literally fight about 1000 enemies and walk through what seems like 50 miles of hellish terrain. But isn’t this the core of an action RPG? I personally sank over 100 hours into Phantasy Star Online because of it’s addictive nature and the endless quest for new and improved loot. Interestingly, these criticisms would be half correct.

You see, you’ll reach the end of this game through perseverance rather than skill. The only penalty for dying is watching a beautifully rendered Valkyrie descend, take you in it’s arms, and deliver you to Valhalla. Why is it a penalty? There’s an achievement called “Valkyrie’s Folly” for dying 100 times, which I did. This meant watching the animation 100 times, which became an exercise in patience. Aside from that, you’ll respawn nearby, and the surrounding enemies will still be as injured as you left them. Simply put, if you devote the time (about 12 hours) you’re going to beat Too Human without much of a challenge. Aside from the fragmented story, this is the game’s biggest flaw.

Because of some unexpected network issues, I didn’t have an opportunity to explore the online co-op with much depth, but my initial impression is that it will appeal to fans of dungeon crawlers, and completists. This is evidenced by the fact that I finished at Level 27, and there were still several weapons, armor, and pieces of tech I couldn’t yet equip.



Despite the twists and turns this game has traveled before seeing the light of retail shelves, it’s a solid experience. The intended audience for Too Human, however, is going to be segmented more than Silicon Knights would have liked. Admittedly, had we not received a review copy, I would have avoided it based on my experience with the Demo. Fortunately I can report that overall it was an enjoyable and visceral experience. The cliffhanger ending made me anticipate Too Human Part 2, and hopefully we’ll be treated to a more fleshed out and comprehensible storyline, with some expanded combat mechanics. While I’m making a wishlist, a Vs. mode with playable Trolls and bosses would be a dream.

But, as far as Too Human Part 1, I guarantee you’ll devour this game if you’re a fan of Diablo II and games of it’s ilk, and to you I say it’s well worth full price. For the gamer looking for a thrilling action game, an immersive and detailed world, and a compelling 12 hour experience, it’s well worth a rental before dropping the $60.




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Playstation 3, Xbox 360

(Video) Actually, I Preferred Angelina Jolie

4 Comments 22 August 2008 | Tags: , , , ,

EIDOS has just released a behind the scenes featurette with Alison Carroll, the new Tomb Raider model, called “Becoming Lara Croft.”

It’s understandable that in order to hype this game, especially given the series’ rather lackluster sequels in the past few years (yes, I said it! Loved the original though), no lack of wild publicity and outrageous claims will be put into motion.

Also, boys will drool.

The short video showcases Alison doing some motion capture moves for Tomb Raider: Underworld. Walking the walk, but not necessarily talking the talk.

To say she’s “the greatest living embodiment of Lara Croft so far?” Well, you decide:

[flashvideo filename=video/becominglara.flv /]

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Playstation 3

Playstation Store Update: Bandwidth Workout

No Comments 21 August 2008 | Tags: , , , , , , ,

[flashvideo filename=video/ratchetbooty.mov /]

American Playstation Network junkies are in for a great selection of paid and free digital goodies today.

  • In the “Oh crap, another downloadable title to eat away at my checking account category,” we have Ratchet & Clank Future: Quest for Booty. It’s $14.99, and it will eat up 2.3GB of your hard drive.
  • In the “huh?” category: If you so choose, you can drop 2 bucks for the privilege of swinging the clubs as Kratos in Hot Shots Golf
  • And most of you? You’re likely ignoring this post altogether while you furiously download the DEMO for Star Wars Unleashed.
  • But, don’t forget about our zombie hero from the Himalayas, “The Last Guy,” also a free demo download…
  • Sony also released a solid collection of game video and trailers from this year’s Games Convention in Leipzig. We’ve also got a youTube playlist with our favorites (below)
  • No, we’re not mentioning the Haze content, but we WILL mention another free Demo for NFL Head Coach ‘09.

All told, we hope you have a rock solid bandwidth connection today.

Game on;

The Evil Editors

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Playstation 3, Xbox 360

FALLOUT 3 Release Date: Just in time for Halloween

1 Comment 20 August 2008 | Tags: , ,

Tons of content is coming from the Leipzig Games Conference, and we’ll be doing our best to trickle out the noteworthy news over the next few days.
We just got word from Bethesda that Fallout 3 will be storming the 360, PC, and PS3 on October 28th 31st, 2008, just in time for a nuclear-holocaust-infested Halloween.
They’re always careful to tell us that the ESRB “has not yet rated this product.” Based on the new screenshot below, we think an “M” rating is a no-brainer.

We're pretty sure it'll be Rated "M"

(High Resolution screenshot available by clicking HERE)

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