Review: Din’s Curse

Game: Din’s Curse
Developer: Soldak Entertainment
Genre: Action RPG
Price: $24.99
Verdict: A must buy for fans of this Genre.
Pros: Unique classes and gameplay, unlimted player co-op.
Cons: Frantic pace that made me feel almost guilty at times!
Acquired Via Staff Purchase

When someone tells you that they are playing the second coming of Diablo II, you normally would sit up and take notice. I naturally thought he was speaking of Torchlight, a game most people know about but instead he was speaking of Din’s Curse, a indie game that when mentioned draws blank stares. I remember that night well and my “meh” was met with “You will be sorry you didn’t play it”.

Flash forward a few weeks and I get Din’s Curse as a review title. Thankfully, I didn’t need the review code as we already had paid for a copy and I got down to business. Needless to say, I was sorry I didn’t play it sooner. If my foot could reach my ass, I would have kicked it and kicked it hard. Hack and Slash lovers rejoice; a new contender has entered the ring.

Din’s Curse isn’t going to wow you with it’s stunning visuals or oscar worthy score but it will act like any addictive substance and keep you attached to your computer long past bed time. The premise begins with you being a bad, bad boy in your previous life and now the god Din wants you to make up for your wrong-doing. You can pick a class that is in most standard RPG’s or become a hybrid which lets you take two skills from different classes. It’s a pretty awesome set up if you ask me.

You get quests from Din himself and also townsfolk and begin your fight for good. It’s a hard road as everything gets hectic pretty much right from the beginning. The monsters lurking under the streets of each town are your targets but if you wait too long or don’t accomplish something the monsters begin taking over the town. The outcome is either the town is saved or overrun and ruined. For someone like me, who always goes for the good in games (not blowing up the town in fallout 3, not harvesting any little sisters) it made me panic a lot. In fact, when the boss monster kills someone in town, it might be that certain someone you needed something from. And if any of the main quest givers is taken down you will have to generate a new town to play in. When this happens though, you can change the difficulty level if you need to which is nice when you are ready to slam your fist through that pretty LCD. It’s a sad state of affairs sometimes but the pace of the game is what makes it unique and a refreshing change in this genre.

Everything in Din’s Curse is also randomly generated so re-playability is high. You will never get to know the town/dungeon you were in because you just can’t. Since I am a console gamer mainly it was hard getting used to playing without my controller but it didn’t take long to figure things out because they did a wonderful job with the tutorials.

I have to admit, many things were hard for me to deal with at first but I have to give Soldak credit for at least changing the game up and keeping me interested.

The added bonus that some of the more polished action RPG’s lack is the ability to co-op with friends and Din’s Curse does not disappoint. You can have unlimited co-op partners to help in your quests and it really does make the game that much more enjoyable. Seeing how others have set their skill class especially with the Hybrid feature was extremely cool and gave me plenty of ideas on how to upgrade my own character.

All in all, unless you absolutely hate this type of game you are going to L-O-V-E Din’s Curse. It keeps the elements that you have come to expect but throws in enough surprises to keep you coming back for more. I’m glad I didn’t have to take the review code and proud I gave my money to this company so they can continue to put out awesome work. Congratulations Soldak, you have a hit on your hands.

GrE Grade: A

Popularity: unranked [?]

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