Majesty 2: The Fantasy Kingdom Sim releases on September 18, 2009 which gives gamers only a couple weeks to wait until it hits stores and the digital distribution markets. This RTS title uses a different control scheme for heroes based on indirect control. Players don’t get to use the heroes, but have to create jobs for them to pick and choose. Completing these jobs gains experience for leveling up, but heroes can quit a job and run like little girls if it’s too difficult for them.
Taking this different approach broadens the strategy of the game since gamers have to keep the heroes happy so they stay in town to defend against monsters and other nefarious forces.
Check out the screens.
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