<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"
xmlns:rawvoice="http://www.rawvoice.com/rawvoiceRssModule/"
	>
<channel>
	<title>Comments on: Narrative in Video Games</title>
	<atom:link href="http://gamesareevil.com/2009/04/narrative-in-video-games/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamesareevil.com/2009/04/narrative-in-video-games/</link>
	<description>Opinions, Not Aplogies.</description>
	<lastBuildDate>Tue, 07 Feb 2012 23:53:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: gold45revolver</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-62728</link>
		<dc:creator>gold45revolver</dc:creator>
		<pubDate>Wed, 23 Feb 2011 16:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-62728</guid>
		<description>New videogame patent receiving tons of buzz. lozlzlz!!! 
System and method for creating exalted video games and virtual realities wherein ideas have consequences 
&#8220;This is the greatest videogame patent I&#8217;ve ever read&#8221; &#8211;EmCeeGramr, NEOGAF 
All of a sudden people started talking about this videogame patent and the novel &#8220;Gold 45 Revolver Technology&#8221; game-types it proposes: 
google.com/patents?id=aAuzAAAAEBAJa 
 
All of a sudden people started talking about this videogame patent and the novel game types it proposes: 
 
 
google.com/patents/about?id=aAuzAAAAEBAJ&amp;dq=exalted&amp;as_psra=1&amp;as_psra 
Over at the Something Awful forums, a Bethesda employee stated: 
 
neogaf.com/forum/showthread.php?t=366448 
mises.org/Community/forums/t/8859.aspx 
libertariangames.blogspot.com 
 
&#8220;This may be the first time in history that, rather than blaming video games as the root of society&#8217;s problems, they&#8217;re being blamed for NOT being the solution.&#8221; 
 
 
 </description>
		<content:encoded><![CDATA[<p>New videogame patent receiving tons of buzz. lozlzlz!!!<br />
System and method for creating exalted video games and virtual realities wherein ideas have consequences<br />
&ldquo;This is the greatest videogame patent I&rsquo;ve ever read&rdquo; &ndash;EmCeeGramr, NEOGAF<br />
All of a sudden people started talking about this videogame patent and the novel &ldquo;Gold 45 Revolver Technology&rdquo; game-types it proposes:<br />
google.com/patents?id=aAuzAAAAEBAJa </p>
<p>All of a sudden people started talking about this videogame patent and the novel game types it proposes: </p>
<p>google.com/patents/about?id=aAuzAAAAEBAJ&amp;dq=exalted&amp;as_psra=1&amp;as_psra<br />
Over at the Something Awful forums, a Bethesda employee stated: </p>
<p>neogaf.com/forum/showthread.php?t=366448<br />
mises.org/Community/forums/t/8859.aspx<br />
libertariangames.blogspot.com </p>
<p>&ldquo;This may be the first time in history that, rather than blaming video games as the root of society&rsquo;s problems, they&rsquo;re being blamed for NOT being the solution.&rdquo;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lilla</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-10142</link>
		<dc:creator>Lilla</dc:creator>
		<pubDate>Tue, 30 Mar 2010 15:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-10142</guid>
		<description>you are a very close-minded person. What real world skills do YOU have and what have you done to benefit the REAL world? Im DYING (not Really, only Virtually ya know..) to know what makes you better than those of us interested in alternative realities in the current, digital era.. </description>
		<content:encoded><![CDATA[<p>you are a very close-minded person. What real world skills do YOU have and what have you done to benefit the REAL world? Im DYING (not Really, only Virtually ya know..) to know what makes you better than those of us interested in alternative realities in the current, digital era..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Video Games</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-5980</link>
		<dc:creator>Video Games</dc:creator>
		<pubDate>Thu, 20 Aug 2009 14:42:29 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-5980</guid>
		<description>Thank for article </description>
		<content:encoded><![CDATA[<p>Thank for article</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-5697</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Mon, 27 Jul 2009 05:13:03 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-5697</guid>
		<description>Video games are for people with ADD who can&#039;t just sit down and watch a movie or read a book. They&#039;re for the people that can only get involved in a story if they are indirectly living it out themselves in a sense. So they feel like they are still doing something even when they are doing nothing at all. People need to stop spending so much time worrying about there avatars leveling up and start spending more time developing real world skills. </description>
		<content:encoded><![CDATA[<p>Video games are for people with ADD who can&#039;t just sit down and watch a movie or read a book. They&#039;re for the people that can only get involved in a story if they are indirectly living it out themselves in a sense. So they feel like they are still doing something even when they are doing nothing at all. People need to stop spending so much time worrying about there avatars leveling up and start spending more time developing real world skills.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: poole91</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-4688</link>
		<dc:creator>poole91</dc:creator>
		<pubDate>Wed, 29 Apr 2009 10:09:52 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-4688</guid>
		<description>Great article dude, covered pretty much everything and left out nothing. </description>
		<content:encoded><![CDATA[<p>Great article dude, covered pretty much everything and left out nothing.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-4636</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 23 Apr 2009 11:35:35 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-4636</guid>
		<description>Some of the Final Fantasy series were good. 
Unluckily it&#039;s not the same final fantasy anymore.. </description>
		<content:encoded><![CDATA[<p>Some of the Final Fantasy series were good.<br />
Unluckily it&#039;s not the same final fantasy anymore..</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: MaCkTeHkNiFe</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-4632</link>
		<dc:creator>MaCkTeHkNiFe</dc:creator>
		<pubDate>Thu, 23 Apr 2009 00:54:47 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-4632</guid>
		<description>Great article, I&#039;d pretty much say that Bioshock is this generation&#039;s Half Life, meaning it raised every single bar. On a side note,  
 
(SPOILER!!!!!!!) 
 
In the cutscene of MGS4 where ocelot finally takes control of the GOP, and quite a few people die (the boat scene, i mean), the direction and raw emotion of it made me feel more sorry for a person who didn&#039;t exist than some people i know do.    
 
P.S.  
I love how you don&#039;t even play as the MAIN character in Bioshock. Love it.  </description>
		<content:encoded><![CDATA[<p>Great article, I&#039;d pretty much say that Bioshock is this generation&#039;s Half Life, meaning it raised every single bar. On a side note,  </p>
<p>(SPOILER!!!!!!!) </p>
<p>In the cutscene of MGS4 where ocelot finally takes control of the GOP, and quite a few people die (the boat scene, i mean), the direction and raw emotion of it made me feel more sorry for a person who didn&#039;t exist than some people i know do.    </p>
<p>P.S.<br />
I love how you don&#039;t even play as the MAIN character in Bioshock. Love it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: suprcharger5150</title>
		<link>http://gamesareevil.com/2009/04/narrative-in-video-games/comment-page-1/#comment-4631</link>
		<dc:creator>suprcharger5150</dc:creator>
		<pubDate>Wed, 22 Apr 2009 20:22:51 +0000</pubDate>
		<guid isPermaLink="false">http://gamesareevil.com/?p=16108#comment-4631</guid>
		<description>Bioshock ftw! </description>
		<content:encoded><![CDATA[<p>Bioshock ftw!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- This Quick Cache file was built for (  gamesareevil.com/2009/04/narrative-in-video-games/feed/ ) in 1.87617 seconds, on Feb 10th, 2012 at 4:03 am UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on Feb 10th, 2012 at 5:03 am UTC -->
