Opinion

The fact and fiction of women in gaming with our very own gamer girl.

by: Liz Wise

Women in Gaming: Turning Myth into Reality

25 Comments 30 March 2009 | Tags: , , , , , , , , , ,

GAMER GIRLAt times, gaming can seem like very much of a boys club. The number of women who play video games has been on the rise in recent years. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33%) than boys age 17 or younger (just 18%). Sweden even has a group of rock star gamer girls known as Les Seules who tour the globe and challenge players to beat them at Counter-Strike. (Got to love Sweden!) What is lacking is women behind the games, involved in programming, game development and creative conceptualization.

According to a 2007 survey by Game Developer Magazine less than 1 in 5 workers in the game industry are female. Of that number, only a meager 3% are game programmers. The majority of women in gaming work in marketing, PR, managerial and administrative roles, not on the creative side. Kathy Vrabeck is the former president of EA’s casual games division, “Historically, the people who play video games have tended to be more male. So it’s not surprising that these boys grow up and aspire to work in the industry. That’s why we’ve seen fewer women think about it as a career choice.” Though the number of women who play games is high, according to the International Game Developers Association, they represent just under 12 percent of the industry. This has some game executives seeing women as a largely untapped audience.

Tracy Fullerton, a professor of interactive media and a contributing author to the book “Beyond Barbie and Mortal Kombat: New Perspectives on Gender and Gaming” describes a “virtuous cycle”. The more women who play video games, the more who will come to see the gaming industry as a serious career path. So could the future of women in the gaming industry be changed simply by targeting games to girls? Lucy Bradshaw, general manager of Electronic Arts’ Maxis Studio, manages developers working on The Sims. Bradshaw recalls, “Some of the human qualities of The Sims didn’t come out until women started working on it. It wasn’t until we added kids and relationships that things changed. It became more about these little human beings, these ‘Sims,’ rather than just the objects in their lives.” Since The Sims franchise has now sold over 100 million copies thanks in part to its appeal to women, the importance of women on the visionary side of gaming seems obvious.

“The female demographic is a demographic … it’s not a genre.”

Courtney Simmons is public relations director for Sony Online Entertainment. She believes women are being “gamed down to,” because, she says, “there is a lack of understanding about how women play.” Simmons also thinks that by diversifying the work force, developers will appeal to a wider audience. She wants to see “more women making games,” she says, “making more games that women want to play.” Interestingly enough, a 2005 Michigan State University study found that girls who played games designed by all-female teams and all-male teams, rated games designed by all-female teams higher than those designed by the all-male teams, although they were unaware of the gender of the designers.

girlstartsxsw

At this year’s SXSW a panel titled “Gaming as a Gateway Drug: Getting Girls into Technology” was presented. The panel focused on ways to increase the numbers of girls playing games and therefore find future employment in the gaming industry. The panel also hoped gaming would play a part in an overall focus to interest girls in the science, technology, engineering, and math (STEM) fields. On the panel, Megan Gaiser, president and CEO of Her Interactive pointed out that, “Creativity is the great equalizer. It takes the balance of both genders to create unique and diversified content.” In the same spirit, Sheri Graner Ray of Sony Online Entertainment stated, “They’ll say, ‘Here’s the Sims. That’s what you get,’ or, ‘Here’s Barbie.’ Barbie is perfect for its particular demographic, but we need to treat the female market like we do any other market. We need to go in and target it appropriately. The female demographic is a demographic … it’s not a genre.”

There may be another draw for girls to find employment in the gaming industry. Recent research by MCV shows that women earn more money across the sector then men (at least in the UK). This includes retail, games publishing, development, marketing and PR. Nicola Bhalerao, a software engineer at Microsoft studio Rare and head of the Women in Games Conference added: “This is fantastic news. Hopefully it will help attract more women to make great quality games.” metroid_samusaranOffering women better pay is a good start for gaming companies. The industry could also offer scholarships for women in the fields of game design and programming, more flexible hours, a less sexist work environment and better role models.

While it is highly doubtful that the scantly clad women with over sized boobs and extreme violence will disappear from games, we may begin to see more of a balance. Although Lara Croft is awesome and the Tomb Raider games are entertaining, she is not realistic. Girls need to see some real-life superstars both emotionally and physically strong. There is no magic bullet to winning women or girls over into gaming. Companies need to put a little more thought and time into their games. Just make a better game and it will be enjoyed by everyone. On a personal note, I’d like to add that I’m very proud to be one of the two female gamers and writers for Games Are Evil. Many gaming sites and magazines don’t have women on staff. They’re clearly missing out.

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Author

Liz Wise

Liz Wise - has written or posted 26 posts here.

Liz is a photographer and writer living in the Denver area. She began gaming at a young age, playing her father's Commodore 64. One Christmas, her grandmother gave her a Gameboy with "Zelda: Link's Awakening," and the rest is history.

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Your Comments

25 Comments so far

  1. This is just awesome, Liz. You're bringing up a topic that no one really talks about. I'm really glad I could join forces with you. No girl should have to deal with all these boys alone. I got your back. We can take them. It's sad that more women aren't into gaming… I always get excited when I find another girl gamer! Very rare, but we are out there.

  2. CrAppleton says:

    I actually game with a couple chicks.. I don't have any problem with it at all. It is sad that more women aren't into gaming, but to the ones that are, YOU ROCK!

    • Where were you at that SXSW panel :P

      • CrAppleton says:

        idk.. probably drunk already.. didn't you read my SXSW blog? LOL just kidding.. No I went to a lot of great blogging panels, to try and improve on my writing skills. While I find that panel interesting, anyone who went to SXSW knows that panels are only shown once, and you have a TON of great ones to choose from. So I must have missed it in all of the commotion. GREAT article here though!

  3. roblef says:

    FANTASTIC article, Liz. Very well written and obviously researched. Thank you!

  4. John Blain says:

    I was at that panel, and didn't necessarily agree with the premise as presented. I think this isn't a gender problem, per se, but is more about the lack of incentives for the publishers of AAA titles to take risks with new and inventive content. Many of the biggest hits are pretty gender neutral : Fable II, Fallout III, The Guitar Hero & Rock Band franchises among others, but one should notice that many of them are sequels. Publishers like EA would rather present sequels and third party IPs than great new innovative games, and it hurts all of us as gamers.

    That being said, more women in game development would probably help…

    This is probably why my favorite game for the past 3 years has been EVE-Online. Adult content, lively community, and an ever increasing influx of new and innovative content from the developer: CCP.

    This is one guy at Dell who wants to see more women in gaming development, and the fresh new content they're likely to bring. Game on!

  5. Ian Cheong says:

    I spotted this on Reddit and I have to commend you for your good write-up on the subject.

    Many people who work in the industry have this idea that women play games like Barbie's Horse Adventures so they design games that specifically target that ridiculous niche instead of simply making good games that cater to both men and women.

    A good game like Chrono Trigger would be just as appealing to a woman as it would be to a man. The problems only arise when you have games that specifically target the 'adolescent male' audience that alienate just about everyone else.

    Anyway, there's nothing wrong with offering incentives for women to work in the industry. We can worry about equalizing it later. We just have to start somewhere, right?

  6. Nice article :) Good to see an article on women in games that doesn't just state in a misinformed manner that the solution is pink consoles and barbie games (which it really isn't!).

  7. Justin says:

    Good article. i agree with you totally cause the girls i know love to play shooters and not some barbie/hannah montanah games.

  8. Raz says:

    Gaming is continually evolving – and thank goodness, because as a longtime gamer, I would be very happy to see a more 'feminine touch' all across the board. I'm sick of stereotypically 'male' games that promote mindless shooting and rabid attention to graphics…games without heart, innovation, plot, character development, or moral choices.

    Men aren't soldiers, we're people with the same needs as everyone else; but a majority of games overemphasize the combative part of our nature to the exclusion of having anything significant to fight *for*. Just "here's a gun, now go shoot things".

    Ladies, there isn't a doubt in my mind – we need you, as men and as gamers, to tell us when things are getting stale and stupid; to grasp us firmly by the collar and shake us out of our habitual ruts, and offer a more balanced perspective. ^_^

  9. Right, I think when people think anything female in gaming they automatically think pink, 5 year old girl… Not a heavy metal chick that can kick total ass :D

  10. Ian Cheong says:

    Please do! Oh, and I added you guys to my Twitter (stillgray). Feel free to add me back.

  11. Dyrac says:

    This article gives an interesting perspective on gamers and gaming. It's surprising that the gaming 'boys' club' is still so pervasive given the immense female market. This is yet another compelling argument for greater diversity among those in executive positions. Great job!

  12. manda.j says:

    *tear* This is so wonderfully awesome. I feel like I should have it posted on my fridge. Finally an awesome article for us gamers and so well written and thought out.

  13. bgrundman says:

    Thank you very much for this kind of intelligent response. This is the kind of conversation that we are attempting to stimulate amongst gamers.

    Only through thoughtful observation and civil discussion will we be able to get a better understanding of the gaming environment that we are all now a part of.

    • Ian Cheong says:

      I'm glad you appreciated my response. It's the kind of thing we're trying to do over at Hellforge (my gaming blog. Check out my IntenseDebate profile), as well.

      It's really heartening to see other websites with similar goals of driving intelligent and mature public discourse without the name-calling and insults typical ascribed to the gaming community.

      Interestingly enough, we have a blog called "Boys Club" that's written by a fellow writer of mine on Hellforge that occasionally covers these very topics.

  14. Nicole W. says:

    Awesome. This is the second such article I've read in the past few weeks about getting women in the gaming industry. I believe there is equal opportunity today, I just don't feel many girls find gaming to be a passion. Or, rather, in the past they didn't. There truly has been an influx of "girl gamers". I don't know whether that has to do with the casual games or the times are simply changing, its a good thing, I personally am a female gamer in three seperate clans, two dedicated to "ladies only". I often wish I had followed my inclination into computer programing. Now at 32, as a "domestic engineer" I find money to tight to persue such dreams. Perhaps some day….


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